Android Release 1.30.10

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jaredmorgs

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May 8, 2012
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This thread is for posting bugs for Android version 1.30.10 ONLY (new bugs as well as lingering issues that haven't been fixed).

If you want to post general feedback or comments, use http://digitalpinballfans.com/showthread.php?t=8784


Anything posted here that is not a bug will be moved or deleted.

When posting a bug, please use the following format:

Device/OS:

Bug Description:

Steps To Reproduce:

Frequency:

Additional Comments:


Remember to also email any bugs you find to: support@pinballarcade.com
 
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jaredmorgs

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May 8, 2012
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Fyi :The new build on Google contains already the Diner Picture



Reboot your device



The Game is with the right icon but on Google Play is Diner, should be Dracula



enjoying the table but appears to be quite a lot of bugs. Modes running when they shouldn't be. Last game I had.

+ video mode started whilst I still had balls flying round the table.



I have the feeling, that the speed is away from the table. :(
For my personal feelings, the table was much more better with the "old" speed like the beta



when mist multiball is only one active and 1 ball drains, yhe ball ends and goes to next ball.

Also, when game is over after putting in initials, starting a game causes the camera to keep moving like in attract mode, and no ball is kicked into the trough.



2621d84a1b74d6f5c4c66b6d07b5a1aa.jpg


Yep, same for me as well.

Also note the difference in product name between geographies...

Merging into this thread.
 

jaredmorgs

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May 8, 2012
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The what's new screen, when lauching TPA in German shows text in some other language, maybe italian or spanish.



What does you mean? On my Tab all things look likes ok (you can answer in German)



The screen "Was ist neu", when you start TPA, where the new table is introduced etc.






It's look ok on my side,
Does you've a mix somewhere in your language settings?
su6asady.jpg



No, everything else, including table descriptions is in German, as usual.

Merging into this thread.
 

Bass Mummy

Member
Jul 26, 2012
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Device/OS: Nexus 7/ 4.4.4

Bug Description: Minimizing the app or hitting the home button breaks shake nudging.

Steps To Reproduce: Minimize the app or hit the home button.

Frequency: 100%
 

jaredmorgs

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May 8, 2012
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Had the beta installed, got the retail version went to manage tables, pressed update all and was told all tables are up to date. Then went to the table select carousel to find that I needed to download a new version of BSD.

Which is it going to be? A one press update, or scroll through and listen for the farsight theme song as usual?



1+
Same here

Merging into this thread. For the record, this is reproducing on the Shield Tab as well.
 
N

netizen

Guest
Merging into this thread. For the record, this is reproducing on the Shield Tab as well.

This also reproduces on devices that didn't have the beta installed and never had a BSD rez file in memory, which according to how Scumble described the feature is exactly how it is supposed to function. Yet, even then you have to go hunting for the updated tables in the carousel.

What I had suggested earlier is to have a button appear on the carousel page, kinda like where Ryan had the H2H button for placement, whenever there are rez files to update. This way it is a simple one shot update on the screen that all players will be going to anyway without having to make 5 extra clicks. It is a matter of design and interface usage for the user. If the simplest of settings is buried in a sub menu, not that I am opposed to sub menus, then it will not be utilized.
 

jaredmorgs

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May 8, 2012
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This also reproduces on devices that didn't have the beta installed and never had a BSD rez file in memory, which according to how Scumble described the feature is exactly how it is supposed to function. Yet, even then you have to go hunting for the updated tables in the carousel.

What I had suggested earlier is to have a button appear on the carousel page, kinda like where Ryan had the H2H button for placement, whenever there are rez files to update. This way it is a simple one shot update on the screen that all players will be going to anyway without having to make 5 extra clicks. It is a matter of design and interface usage for the user. If the simplest of settings is buried in a sub menu, not that I am opposed to sub menus, then it will not be utilized.
Could not agree with this suggestion more.
 

jaredmorgs

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May 8, 2012
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I played a pretty comprehensive game of BSD, and would have surely tripped every switch imaginable in the game, but I still have a service dot.

b3db960d5d572ef468ed356610c19ab8.jpg


I have no idea what it could be for...

Bug priority: Minor

Reason: It is cleared when you exit the game.
 

jaredmorgs

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May 8, 2012
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While playing the backer's T2 tournament: I backhanded the skull to lock the ball and the ball went straight through to the left loop. Two out of three times.

This was posted in the iOS forum, however I had a stonking standard game on T2 and was able to replicate this bug also.

I feel some wall mesh collision tuning might be required here (on mobile assets at least).
 

xAzatothx

New member
Sep 22, 2012
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don't forget about the clicking balls after the end of each game where you've entered your highscore. Minor.
 

Scumble373

FarSight Employee
Jul 1, 2014
252
0
Merging into this thread. For the record, this is reproducing on the Shield Tab as well.

Hey guys,

Sorry about this. The update all button will work when we do a version bump of the rez file. However, all throughout the beta we work with the first version of the rez file (Because if we version bumped every time during development it would become a hassle). Therefore, when we release we are still on version 1 (even if the rez file changed). Therefore, coming out of the beta the update all button may not work because the function still sees version 1, so it doesn't think it needs to update, while clicking the table itself will see that the file is actually different.

All in all, the update all button will work perfectly with everything after the beta. Please tell me if the update all button still doesn't work for dracula after the first version bump.

Sorry for the inconvenience.
 

Mad07

Member
Feb 13, 2013
362
2
Please confirm, if I'm right:
To reached the BRD 300M Jackpot, I must reached in 1 Game 5 times the Jackpot and add. a multiplier of 3x (add 2 balls from other multiball games parallel in the game) If this right it's very strong tobac
 
N

netizen

Guest
Hey guys,

Sorry about this. The update all button will work when we do a version bump of the rez file. However, all throughout the beta we work with the first version of the rez file (Because if we version bumped every time during development it would become a hassle). Therefore, when we release we are still on version 1 (even if the rez file changed). Therefore, coming out of the beta the update all button may not work because the function still sees version 1, so it doesn't think it needs to update, while clicking the table itself will see that the file is actually different.

All in all, the update all button will work perfectly with everything after the beta. Please tell me if the update all button still doesn't work for dracula after the first version bump.

Sorry for the inconvenience.

If that's the case then the update all should have work on devices that didn't have the beta installed?
 

Captain B. Zarre

New member
Apr 16, 2013
2,253
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Please confirm, if I'm right:
To reached the BRD 300M Jackpot, I must reached in 1 Game 5 times the Jackpot and add. a multiplier of 3x (add 2 balls from other multiball games parallel in the game) If this right it's very strong tobac

Nothing compared to entering Multi-Multiball, maxing out the Castle Jackpot value, lighting the Double Castle Jackpot, and scoring 480m off one shot
 

Scumble373

FarSight Employee
Jul 1, 2014
252
0
If that's the case then the update all should have work on devices that didn't have the beta installed?

I believe so. The only reason you should ever have to update a table is if we version bump the table. (Example: TDracula_v1.rez -> TDracula_v2.0.rez) We haven't version bumped dracula yet, therefore the update all shouldn't work yet. If you have had to update, you probably had a beta version of the rez, which has been constantly changing.
 

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
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Scumble, will you be pulling the "Love Never Dies" from the hud and removing the special camera that focuses on the back wall during ball launch any time soon?
 

Scumble373

FarSight Employee
Jul 1, 2014
252
0
The love never dies hud item has been removed and will be in the next build (coming soon), however, i'm still looking into the camera issue.

I spent the better half of the day looking into the flipper sound loss that occurs when backing out to the home screen, so once I get that fixed I will get a new build out.
 

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
1
The love never dies hud item has been removed and will be in the next build (coming soon), however, i'm still looking into the camera issue.

I spent the better half of the day looking into the flipper sound loss that occurs when backing out to the home screen, so once I get that fixed I will get a new build out.

Thanks.
 

jaredmorgs

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May 8, 2012
4,334
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I spent the better half of the day looking into the flipper sound loss that occurs when backing out to the home screen, so once I get that fixed I will get a new build out.

From what I understand of the build, the flipper sounds are one of the few SFX that are included in the common sound pool packaged within the APK root. All the other SFX like pop bumpers, mechanical diverters, etc are all compressed and called by the sound mixer. So that would suggest the sound mixer isn't calling the sound pool SFX correctly and adding them into the sound stream.

I played a 65BN game of AFM [1] and the flipper sounds dropped shortly after I began recording on the Tablet. For the record, I didn't back out to the home screen. I just paused the menu, swiped down the settings blind in Android to activate the recording feature, selected the Share feature, then resumed from the pause menu.

[1] http://youtu.be/DMsgzu-QTbU
 
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