Officer Meatbeef
New member
- May 1, 2013
- 3
- 0
Yeah, I was rather surprised when a recent update or so made me redownload Funhouse and the text glitch still existed, since it's so obvious and 100% repeatable. The performance issues bewilder me though in that if I was consistently having such issues across all/most tables, I'd just chalk it down to simple lack of power on a somewhat aged device. However, of the 14 tables I own, this is the ONLY one that exhibits such constantly bad performance, despite it being relatively simple. Much bigger and more complex tables like Twilight Zone or TNG run pretty flawlessly almost all the time even during large multiball periods or other such busy periods. Heck, even Circus Voltaire and its much more complex HUD (displayed twice!) runs perfectly fine, but Funhouse just can't stay as smooth as it needs to be with even just a single ball rolling around on-screen.
Note that if it was just running at a consistently lower framerate, that would be much better; as long as the ball's movement rate remains constant, one can generally compensate for those missing frames intuitively. The stuttering I see is much more disruptive, as it basically results in the ball seeming to stop for but a nanosecond and then "warp" ahead at short but non-consistent intervals, which is simply too random to compensate for in any effective way.
Note that if it was just running at a consistently lower framerate, that would be much better; as long as the ball's movement rate remains constant, one can generally compensate for those missing frames intuitively. The stuttering I see is much more disruptive, as it basically results in the ball seeming to stop for but a nanosecond and then "warp" ahead at short but non-consistent intervals, which is simply too random to compensate for in any effective way.