so over a year later and still nothing from FarSight other than an advertisement for a crappy new mobile Pinball game that has nothing to do with actual Pinball tables and nothing to do with TPA...
It was obvious once Zen got the license from Williams and even more obvious and the final nail in FarSights coffin that they were done when Zen's versions was 100 times better and the closest to actual Pinball tables...
Plus, I already saw all the signs before their last season was even finished releasing completely because they had already started saying and doing the same things they did when they stopped supporting the last gen console versions. They started saying the same things about how the last table packs would be coming "soon" and how it was taking an extremely long time between releases and patch fixes...
I know some of you held out hope, but the writing was on the wall... If you haven't already and still trying to hold out hope for something new, then don't. Make the switch already to Zen's Pinball FX3 and get the new Williams tables, even if you already had them on TPA because they are completely worth it and are the closest to playing a real table...
It's just unfortunate that older style tables don't sell well enough for them to bother. I know I'd buy them.
Farsight pushed an update last night (1.71.27) which seems to have fixed the key binding issue. Unfortunately it has also introduced issues launching a number of tables in DX11 and immediately crashes to desktop (e.g. Ghostbusters, Cactus Canyon, Star Trek TNG, Ripley's).
I suspect that any fixes you see coming through now will only be to satisfy their commercial obligations with Toyshock.
So maybe that's why some dx11 PC versions are janked? You think their changes for the Toyshock processor is making some of the games crash on start?
Whoever Farsight has left is now the custodian of DX11 now Mike Reitmeyer is working for someone else.
Let's hope they documented their code well...
They've cranked out an update yesterday sometime (1.27.28) that fixes the new problems. This makes me hopeful that perhaps something may be brewing. They've been mum on everything, even popping in with a question during their last stream of PBA bowling. I wonder if they're under a non-disclosure gag order.
8-Ball Deluxe (on the PC) was the most enjoyable table for me out of the entire Pinball Arcade collection. Gorgar was another of my favorites, but I buy everything as I am a digital pinball nut, so it really wouldn't matter.
While I prefer digital representations of real tables over the original, I don't seem to enjoy purely imagined video pinball tables as much, with the exception of the Pro Pinball series. The physics rendering is the most important thing to me. I hardly touch the non-Williams tables on Zen anymore, and I can't get myself to play Pinball Arcade after playing Zen Williams tables.
Pro Pinball's remake of Timeshock! and even the older Fantastic Voyage were great to me because of the physics implementation.
The idea of "rails" with Pinball Arcade was a bit of a put-off to me. Even if it is not technically possible or practical to make a realistic physics engine, when the illusion of realism is obviously broken, I lose interest. I get completely engrossed in a pinball game, but frequent and noticeably odd physics behavior can become too distracting and ruin my fun.
Is there a way to play Eight Ball Deluxe from the Pinball Arcade? Could you buy a console from someone who bought it before they lost the license and play it? My favorite game