As you might be aware, if you are a regular user of the forum and/or read the latest newsletter (#61) by FarSight, they are currently having a break between Season 6 and Season 7 of one month, i.e. the first table of the next season (Bally Paragon, as it was voted for by the players on the Facebook poll) will probably be issued end of May.

FarSight is using this time to fix a number of issues on older tables as well as revisiting features which need an overhaul.

What you will see now, is a list of items which have been worked on already. Please note this is as of Apr 18th and there are more fixes in the pipeline. The full list will be released with the next newsletter of course, but I'm sure we will see some more for you here before that.


PC (DX9/DX11), Mobile Updates

  • Added 17 new challenges for seasons 2 - 6.
  • Added the Reset Highscores button to the local highscores screen.
  • Added high resolution backglasses for many tables.
  • Fixed the black and white ball texture.
  • Fixed the camera getting stuck on the plunger camera during multiball.
  • Fixed several issues that made navigating the UI difficult when using the DPad or the arrow keys.
  • Fixed an issue that would cause the game to repeatedly click buttons.
  • Fixed the logo on the main menu in DX11.
  • Fixed the Play Random button loading tables that don?t exist.
  • Fixed the game lagging when the Goal Completed notification appeared.
  • Fixed the coin door menu buttons on Android.
  • Fixed some tables not restarting after exiting the coin door on Android.
  • Replaced several generic sounds used on older tables.
  • Removed all skill shot cameras to prevent users from being stuck in them at the start of the game.
  • You can now use username+XX@domain.com email address aliases when creating an account.

There are still some items on their Todo-list:

  • Updated table physics for seasons 1-4
  • Improved Android and iOS cameras
  • Emulated Black Knight and Gorgar
  • New custom ball packs
  • Fix the button sizes on Android and iOS

Now for the table specific fixes:

Al?s Garage Band

  • Fixed plunger camera during Brain Damage multiball.
  • Fixed an issue where the table sometimes wouldn?t start correctly.


Bone Busters

  • Fixed playing Bone Busters causing issues with other Gottlieb System 80B tables.
  • Fixed the skill shot goal not triggering if you hit the left trap instead of the right trap.
  • Fixed the 2x skill shot goal not triggering if you hit the right trap first.
  • Fixed dip switch settings not being restored after disabling operator mode.


Cactus Canyon

  • Cameras have been updated for PC.


Cactus Jacks

  • Fixed the Throw Watermelon goal
  • Fixed the 3,500,000 million point bonus goal.


Cirqus Voltaire

  • Tuning has been updated.
  • Elasticity was updated to reflect current values used on new tables.
  • The vacuum effect was removed from the ramp and back habitrail. If the shot is failed, the ball will roll back.
  • The Juggler Locks often failed - This is now fixed.
  • The menagerie ball now reflects a plastic ball being hit, not rubber.
  • The pitch of the table was increased as the table felt far too floaty
  • General collision sounds were not properly assigned such as rubber and metal hits.
  • The Magnet effect now snaps the ball into position when locking the ball at the juggler and high wire locks.
  • You can see the new turning in action here: https://youtu.be/s2Ihikr1GU8
  • Cameras have been updated.
  • Several collision issues have been fixed.


Creature From the Black Lagoon

  • Tuning has been updated.
  • Vacuum ramps were removed.
  • Top ramp is much harder to complete and failed shots tend to fall SDTM or to the left flipper.
  • The right ramps slope was adjusted accordingly.
  • Pop bumpers and slingshots strength was slightly increased.
  • The ball and other plastics can now correctly be seen under all transparent plastics.
  • Elasticity was updated to reflect current values used on new tables.
  • Bowl physics was updated so that the ball would naturally roll and hit the switch 2 times. It is possible to nudge to get the ball to rotate for more hits. but is challenging as it should be.
  • The pitch of the table was increased as the table felt far too floaty.
  • General collision sounds were not properly assigned such as rubber, metal, wood, and plastic hits.
  • Some minor flipper tuning to adapt to increased pitch of the table.
  • You can see the new tuning in action here: https://youtu.be/MlmRApSTpcU
  • Cameras have been updated.
  • Several collision issues have been fixed.


Eight Ball Deluxe

  • Fixed dip switch settings not being restored after disabling operator mode.


Flight 2000

  • Fixed dip switch settings not being restored after disabling operator mode.


Genie

  • Tuning has been updated.
  • Elasticity of rubbers was fixed
  • Round targets were kicking the ball back which is incorrect and was removed.
  • The pitch of the table was adjusted so the table would play more like an EM.
  • The flipper strength felt to strong for an EM and was lowered.
  • Pop bumpers strength was adjusted.
  • Inlane metal wall elasticity was increased so the ball would have a more random behavior.
  • You can see the new tuning in action here: https://youtu.be/s-0QS7Le_PY
  • Cameras have been updated.
  • Several collision issues have been fixed.


Haunted House

  • Fixed incorrect collisions on the left cellar flipper.


No Fear

  • Fixed missing mechanical sounds in DX11.


Swords of Fury

  • Fixed instructions incorrectly stating that the lionman bonus is held.


Twilight Zone

  • Tuning has been updated.
  • Cameras have been updated.
  • Several collision issues have been fixed.


TX Sector

  • Fixed dip switch settings not being restored after disabling operator mode.


Xenon

  • Fixed dip switch settings not being restored after disabling operator mode.