Glad I'm not the only one. I use a joystick and it's very erratic. The cursor will jump around vs going simply up, down, diag etc. I thought it was my joystick at first, but using the arrow keys on a keyboard shows the same behavior.
Mike has told me they CAN reproduce it (back 2 years ago). The issue is that it's a dx11 engine problem so they would have to get the engine developer involved to fix it. Hasn't happened since DX11's inception, still locked at 16:9/9:16. I'm just happy it works (with bars sadly) in portrait...
Member this bug? Since the aspect ratio is locked, is there any setting in nvidia control panel or windows to stretch or turn off the aspect lock for the TPA program specifically?- since we know farsight will never fix this.
The big hurt REALLY hurts.. I can't seem to get that table out of a slow frame rate chug. I'm not using down sampling, just the standard resolution of my monitor in portrait. Any suggestions? What about suggestions for a better GPU? It's got to be mini itx sized, like my 750 ti. Note: my other...
Would this "warming up" process be because my gpu (750 ti) does not have an external power source and is solely powered by the mobo/pci slot? Would there be a way to modify it using precision x? I would only want the increased power for TPA use, not for other programs. Thanks for any help!
At this point I wish they would revamp the whole config settings for dx11. Get rid of the "back buffer" deal altogether and just have simple resolution choices like dx9. This is the first game I've ever played that has this issue.
I tinkered with my settings yet again last night. Out of...
Interesting info, thanks guys. Unfortunately, the issue persisted at all levels of resolution/MSAA settings after system restarts. I also tried 16:9 ratio resolutions to see if that helped at all, but it would still chug briefly after restarting my PC.
So I switched back to what I was using...
Thanks for the responses guys, I appreciate it. I am having the exact issue that Crawley mentioned to the tee. The game will run flawlessly after that initial table load chug he & I mentioned. I tried lowering the backbuffers, but it had no effect on the issue, so I just kept with 1600x2560...
I tried other lower resolution settings last night to see if it would help, but it would still chug for a couple seconds when starting the table (then play normally/full speed) so I might as well just stick with the higher res I was using... I guess I'll just live with it, like I do with the...
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