I've only played PC.
I can avoid that right outlane enough to go infinite with EBs on Space Shuttle, though not many players can, maybe the top 10 or so overall. Up to you whether you want to worry about that or just allow EBs for it anyway.
Most of those tables actually can allow extra balls, since they're harder to go infinite on, since most only allow one stacked EB. The exceptions are Space Shuttle and Pinbot, but Pinbot is hard enough to take infinite anyway (you have to score 10M per ball.) Only Space Shuttle really needs to...
It does, though the constraint isn't exactly cycles. The constraint is getting the emulation to run at the right speed in real time. Farsight has said that that's a significant difficulty across so many platforms, and that they've had to lock TPA at 60 fps everywhere to keep the physics and...
This is a good point. They may have thought they were clarifying with that, rather than misleading. It's just us that got ourselves into a wrong assumption that all of "3.0" had been back-ported.
And I still think Farsight wants to retrofit and re-tune all of 3.0 (or 4.0), but the reality is...
I haven't played T2 in forever (like two years), and can't trust my memory of its original physics well enough to compare. But I have played the floaty Cirqus Voltaire regularly, and there wasn't any change to that, the same railroads from the Juggler and Ringmaster ejects still work. And...
This is true, most notably the ball-vacuuming left ramps on Creature and Medieval Madness. We (at least I) don't really call that railroading though. The railroads are going to exist anyway because of TPA's deterministic physics. What Farsight does here is tweak flipper parameters and...
This forum isn't meant for file hosting. The way to do that is through a file hosting service, Dropbox or Google Drive or something like that. The "editable TPA scorecard" thread from Tann has some suggestions near the bottom of the first post.
I would not expect this. They won't do effort they don't need to do. SST and Frankenstein already have serviceable physics and Farsight won't bother tuning them over again. It doesn't matter if they're flagship demo tables to launch the new app. TOTAN, ToM, and Ripley's never got any physics...
This is the right answer. The underlying constraint is that TPA doesn't know what's going on inside the ROM. TPA can't set family mode on/off directly because it doesn't know where that flag is inside the ROM. Only the ROM itself can do that, via the operator menu. And once TPA lets you into...
I know the Pro Pinball stuff because I was on the playtesting team way back when for Timeshock and BRUSA, and Ade mentioned most of that to me directly.
And Farsight probably knows or could figure out most of what would go into sophisticated physics like Pro Pinball's. They just don't have a...
Here's what I think happened. I think they intended to retrofit the finer flipper behavior that we see on new tables into the older ones. That would require table-by-table tweaking to make sure all the shots were still makeable. And then I think they never did that, but just retrofitted only...
High spatial resolution. A ball resting in a hole or on a flipper does not sit at exactly the same coordinates every time, as in TPA. It will be fractions of a millimeter different based on how far it sank into the flipper rubber or how exactly it rattled into the hole. Because the initial...
Definitely. Pro Pinball does it the right way, where everything is emergent. But I think Farsight doesn't really care. The simple easy railroad physics work fine for the vast majority of their players. Farsight doesn't have any reason to want to change that or invest any resources into it...
This isn't true. The same tables have exactly the same railroads before 3.0 as after. Things like Ripley's catching from the continent scoop eject, TZ shooting from a lock eject to ricochet off the upper-left flipper into the piano, STTNG where a rolling shot from the left popper never quite...
Don't get your hopes up. "Physics 3.0" consisted of two if-then statements for drop and live catches. Nothing else actually changed. All the same railroads still work, so we know there was no change in flipper or ball behavior otherwise.
What system is Phantom of the Opera? Farsight pulled that off without any big deal on the emulation. IPDB says it's "DE/Sega version 2", and nothing else in TPA was on that or versions 1 or 3 or 3b either. LAH and Frankenstein have been added since, but at the time POTO's emulation was new...
I'm not likely to play, so feel free to ignore this, but that set of tables is about the worst you could do in attracting players. City of Gold, Goin Nuts, and Black Knight may well be the worst 3 tables in TPA, and the others aren't anything special either. At the very least, Genie, Space...
HRC has no flow in TPA. Because TPA tuned it so poorly. TPA's flippers can't shoot up the middle and can't make a rolling shot to the ramp. And every other shot except the slot machine is too tight: both orbits, and all the standup targets in Craps, Poker, and Roll & Win.
You're supposed to...
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