Bug - The coin drop happens during the games intro. The coin should drop first and then the game should speak.
The vocal on this table cuts out when another sound effect is hit. Is there a way to make the vocal finish and let the other sound be what fades? Thinking of the "you beat the...
Possible Bugs
should progress on the Kata special hold over between balls the way progress on the ippon special and Dan wheel do?
Is it possible to score two ippon specials in the same game? I've gotten to the third light a second time and rather than awarding ippon again it kicked me down to...
Also the lettering on the red horse shoe "special" at the center of the table is still blurry. Though better, blurriness of particular plastics is still a universal issue on Zaccs.
i would totally buy age of pinballs with these new physics.
perhaps you could also add a Zaccarria advertisement screen when Age of Pinballs boots up? like TPA does for their bowling game, ghostbusters and kick starters, that way people that own age of pinballs who may not know about Zaccs can...
Bugs - the back left of the playfield is missing lights behind the red drop targets. The area is too dark.
Are the pop bumper lights reacting correctly?
The coin drop sfx overlaps with the audio of the table. "Let's see what you can do." The coin fx should come before.
I haven't played Zaccs in several months due to the Physics issues. So I'm enjoying having it back and bingeing on the new EMs which I love. Zaccaria eats up my allotted daily quotient of fun and games at the moment.
I was playing TAF and WW a lot. Will come around when Cyclone hits. Excited...
Couple of possible bugs.
The rear pop bumpers don't light when hit. It's pretty dark back there.
The 20x and 50x bonus multiplier lights don't light up during play, but do award after.
The ball scores a goal if it goes in the yellow area to the right of the right goal post.
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