Anyone else have the game freeze and stop responding? I've had it happen on TX-Sector and Goin' Nuts now since the 1.52.6 update.
not opt-in to the beta at the moment and all files were verified.
I had played a 30m game of goin' nuts earlier, extra squirl on ball 3 still doesnt work, with out...
4 Way combo*, I did left orbit to mode hole for all stars, played it safe and only shot for home runs for that goal.
*I've re-done this as a dead bounce too, just post pass back to the right flipper to make the 3rd hit since there's no time limit to this combo business.
Microsoft, Sony, Logitech, Razer, Mad Catz, PDP, Valve.. they all have XInput* (it's a standard layout issue) products, the DirectInput (previous standard) products could have different layouts.
*Dualshock 3&4, Steam controller should be added to that list.
either use something like JoyToKey for button mapping to keys or use x360ce to translate your gamepads DirectInput to the XInput it recognizes. You'll need to use x360ce if you want to use your analog sticks for nudging.
So you want a way to intercept rumble.. using the x360ce wrapper my original dualshock controller will rumble in TPA so is there a way to perhaps use vJoy or other emulated controller software to forward on that rumble to.. Ledwiz?
I gave that railroad a shot
Averaged, (250/178.5)*60, ~84M an hour
If I could bring my times to 6.5 minutes, (250/162.5)*60, ~92.3M an hour.. if I could get lost in the zone with my best time, (250/117.5)*60, ~127.65M an hour.
I'm not a dog person
I only went to outer space to re-lite ball recycler, one time was worth so much because I had 71 fireworks but he escaped that round.
iirc LEGO Mindstorm uses lego sets to interact with and solve rubik's cubes as fast as possible, you would need an AI to anticipate movement speed because the games physics aren't applied equally at all times, all you need to do to confirm this is record yourself draining the ball from a trap...
This is endgame territory, who is willing to put in the work of 5,000 shots over the rollover and back as the safest possible play?
I did something similar on Junk Yard to beat Dizzers score in 3 1/2hrs.
The master data link has been down for.. who knows.. I know it's been at least two weeks. Oh and The Getaways leaderboard hasn't seen weekly/monthly changes for many months.
In the previous manner I described didn't happen here, it was...
Start mode from saucer
Shoot left ramp and into the turbo
shoot ball falling from the pop bumpers into the turbo (two balls are stuck here)
locked ball comes down into the inlane, passed it to other flipper
stuck ball falls as...
Must be some kinda weird bug when you start boost multiball and immediately drain(?) a locked ball it pops out.. because multiball starts along with it and you score super jackpots along with the boost value(?) with just 1 shot to the turbo. I got this twice in my latest game.
Season 6 it looks like they decided to up the backglass resolution from 1024^2 to 2048^2.
Must be taking VR more seriously now.
Compared to when they first started
Doesn't it seem odd we can't nudge the ball away from transfers into the victory lane saucer? Maybe we want to not pick up that Victory Lap yet but we cannot avoid it.
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