They have been sinking all their effort into a Toyshock digital pinball toy. 12 Gottlieb tables. Even some questionable choices given the full range they had to choose from.
I'm in that Facebook forum, and the optimism these folks have about the possibilities for future tables from Stern being...
That pinball wizard version isn't the original obviously. It was a version that the sound engineer, Norman, produced.
Somewhat ironically the tune is featured on the Toyshock Digital Pinball pincab offering that FS has recently released.
I'm not sure a software studio would release that close to a public holiday. I'm thinking it may be a week earlier.
At least that's how I'd do it for my own sanity. [emoji6]
I think keeping it on the down-low is probably to do with it is a contract manufacturing gig for them a little bit like Stern pinball was a contract manufacturing gig.
I've joined the Facebook group and I'm asking some questions about how this thing is possible.
Somebody asked very early on if this was just a Farsight bit of software with a new skin. There is no answer as yet.
People are already talking about using this as a cheap cabinet and then adding...
Toddler agree. It really is ridiculous. I followed that comment up with "Zen can do anything really, screw the vocal minority" (paraphrasing)
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Raul Julia's estate wasn't the issue apparently.
Christopher Lloyd was allegedly asking too much and being difficult.
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I'd put a large bet down against it being just a "copy paste". [emoji6] Software retrofitting is never easy.
I do agree that they might potentially get more adoption if they rolled VR into the FX3 platform.
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It's the latest episode. I haven't done post on the episode yet for the audio edition. Not sure if shutyertrap has had a chance to upload the episode to YouTube yet.
It should be on playback on twitch if you're keen.
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I would not use the pinball arcade as a measure of quality ramp physics. It is a fact that they had ramp railroads (commonly referred to as vacuum ramps) to get the ball up and around all elevated parts of the Playfield.
This was to work around parts of their physics engine that needed the...
Just played an absolute MINT Quicksilver at BPAC in Brisbane. It's a fun game. I'd love to see more Solid State pins from this era.
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It was a feature that I pushed for heavily and was implemented primarily for save games so when you switched devices you could reinstate achievements from backup.
But only if you remembered to back up in the first place...
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