Wow man, you weren't kidding about the great optimization in this latest Android version, now I can run a ton of these fancy effects! I think I'll stick to the metal FX and dynamic ball & flipper lighting for now, I'm liking that nice clean look. : )
Nice incremental update!
Minor suggestion: for those of us paranoid about performance tweaking of all the new graphical settings, it would be useful to have an option to display a framerate counter.
Edit: Ooh, and an option to turn off the Load screens, so the game goes directly to the 3D...
Zsolt, this is from the Strike thread:
I realized tonight that the shadow lines are actually left by the ball as it passes over the playfield; the ball does not leave shadow trails on all tables (it does not leave visible trails on Future World, for instance), but it does on others, such as...
Android v3.4
There are shadows cast on top of the flippers, particularly the right, perhaps related to the wires running just below them on the playfield. Also, the lightmaps around the left flipper flicker rapidly (z-buffer issue?) while the flipper is held up--I tried to capture this in the...
Android v 3.4
There is now a clump of stray lightmapped shadows in the lower right corner of the table as indicated in the screenshot below:
Update: fixed in 3.4.1
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