Can't do that on PC either and it's likely because of their 'soft tip' hack they added for flick-passes*, I believe they acknowledged the problem of weird behavoir near or at the tip of the flipper shortly after flipper-physics 3.0 came out.
I know I've seen some funny stuff when the ball...
All the goals worked for both tables, can we get F-14 Tomcats 250K launch bonus looked at? Tired of that Yagov telling me I can't win.
Crawley it is related to resolution, I use the games config for 1440p to downscale to 1080p and there's other tables that had this problem in the new UI where...
Discuss your tatics when tackling this table!
I try to do the following...
Plunge weak or skillshot at all times: it falling onto the blue mushroom resulting in zipping the flippers is important to me
Backhanding: appears to be what you should do for lighting the other yellow mushrooms, the...
Weak at the tip and strong as a backhand? your flippers are backwards.
And anyone having issues with buttons not pressing reliably, especially A/confirm after this patch?
This is caused by my keybinding program, the game doesn't like Enter & A or backspace & B being pressed at the same time.
Why would the physics be different? Big Shot has physics 3.0 flippers. Playing both tables [ElD EM/Fireball] via random selection in the beta you can (live/drop)catch too.
No it isn't on yt, I only kept a scene of me losing a 136M hurry up to one of the left ramps posts. Ended up with only a 76M bonus.. likely from a multiplier unknown. I got bored and shot the damsel ramp to hear all the call outs prompting the risky left ramp/orbit shot.
I could attempt this...
if you can manage to shoot the right orbit ~600 times and nudge the ball back into the catapault without draining you can redeem a 40.499Bn hurry up. I only got to stack 21 hurry ups before I lost it doing a risky shot.
I keep a personal scorecard, that's based on the master data provided by Farsight, I don't know if there would there be any interest in that or continuing your work.. I could probably cook something up, list-wise, but it wouldn't be nearly as informative and I wouldn't plan on researching user...
Just confirms that I wasn't the only one, at first, who didn't take immediate notice of the arrows.
Fingers crossed they'll do some kind of update for the public beta, they said they wanted feedback for about a month but they said that 3 months ago and little went into obvious issues for...
33,327M breakdown, another game that confirms I choke on modes where the points matter the most, 5th is okay.
With the spinner giving you ~4.4M without super spinner for every loop I likely also got 730M from just my 166 no limit loops (2.2% of misc). Didn't factor in Highway awards since...
This is should be possible 3rd party (x360ce, thumb stick tab), and first party if you buy the elite xbox controller (analog stick profiles). People have been asking for softer nudging and other features for years so I doubt they'll get to any recent feature requests anytime soon.
While in the shower I was going over various ways people have done their nudge input since I think the accelerometer method is prohibitive in cost or complexity.
I didn't like the IR-wiimote method because it would wobble, I was just thinking the wiimote-accelerometer too would wobble and...
I think there needs to be a quality of life update first, stuff like: scroll wheel intergration, pressing enter launches a table, sort order is remembered between pages and back-n-forth from tables before I vote.
the general layout seems fine enough, yeah some sorts could use groupings with...
Ah, I didn't know a button press was required for the cursor to bind.. yeah x360ce works now after you bind a/b/x/y, those without xbox gamepads are fine.
Comments about score displays in Portrait at 2160p using DX11,
Big Shot has it's UI moved around.
Central park is a little off center.
EarthShakers rewards still hiding behind the alphanumeric UI, it should be a similar layout to Whirlwind but Whirlwinds rewards UI scaled up too well (it's...
Someone on steam said their left analog stick controls a virtual mouse? my xinput binds don't do this, I'll look into this further for those who use x360ce.
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