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  1. IGoFirstIndy

    Zaccaria Pinball - Robot (1985) Bugs & Feedback

    Bug - various elements on the table are fuzzy including the pop up robots. Updated bug - In metal fx mode the robot bridge turns hot pink.
  2. IGoFirstIndy

    Zaccaria Pinball - Farfalla (1983) Bugs & Feedback

    Bug - various elements on the table are fuzzy including the pop bumpers.
  3. IGoFirstIndy

    Zaccaria Pinball - Star's Phoenix Bugs & Feedback

    In the bottom pic you can see another bug. When table is in metal fx mode the bowling roof gets blown out
  4. IGoFirstIndy

    Zaccaria Pinball - Locomotion (1981) Bugs & Feedback

    Bug - elements of the table are now fuzzy including the in out special tunnel and the yellow drop targets.
  5. IGoFirstIndy

    Zaccaria Pinball - Time Machine Bugs & Feedback

    Bug - elements of the table are fuzzy including the time tunnel.
  6. IGoFirstIndy

    Zaccaria Pinball - Blackbelt (1986) Bugs & Feedback

    Bug - elements of the table are fuzzy such as the slingshots and the 1-7 Dan numbers in the center. The a,b,c letters which light over the in lanes disappear when lit.
  7. IGoFirstIndy

    Zaccaria Pinball - Devil Riders (1984) Bugs & Feedback

    Confirming. I'd put it at 75%. Bug - the slingshots are fuzzy. Thank you for fixing the rider. It makes a big difference. :D
  8. IGoFirstIndy

    Zaccaria Pinball - Zankor Bugs & Feedback

    Confirming left drain gap is too narrow. Ball gets stuck.
  9. IGoFirstIndy

    Zaccaria Pinball - Hot Wheels (1979) Bugs & Feedback

    BUG - various elements of the table are now fuzzy including the numbers targets around the winners circle wreath
  10. IGoFirstIndy

    Zaccaria Pinball - Star's Phoenix Bugs & Feedback

    i've only been able to lock one ball so far. has anyone gotten multiball to work? I love that a Zacc table finally offers multiball and it is a mother ***** to get to. :cool:
  11. IGoFirstIndy

    Zaccaria Pinball - Star's Phoenix Bugs & Feedback

    During extra time if the ball drains with time left on the clock the music stops playing for the rest of the game. Some of the lighting is blown out, most notable on the NG in Bowling and the right orange lamp above the plunger lane.
  12. IGoFirstIndy

    Table pack 33 speculation thread

    I love both tables. But to me F14 is a far superior pinball experience with its sounds and light show. Standing in front of that machine while playing it is unlike any other pinball experience, to me at least. Not sure if that can be translated into TPA though... :confused:
  13. IGoFirstIndy

    Version 1.32.7

    Not being a programmer or understanding that world, I have a question. say there's a bug on POTO do they need to fix it once and apply it to all platforms or do they need to fix it separately for each platform?
  14. IGoFirstIndy

    Waste of money

    I like everything about this table except the game play. It was clearly designed as a quarter burner. Odd choice for TPA, to me the replay value is limited. I'll play a game every once in a while, but it's too frustrating to try to master, especially with nudging being what it is on IPad. It's...
  15. IGoFirstIndy

    EARTHSHAKER ! Shake us up !

    I like it much better than whirlwind. Not as punishing. It's a very fun table.
  16. IGoFirstIndy

    Rocky and Bullwinkle coming to IOS?

    Bummer. Thanks for the Zen 411 as always Shogun00 :cool:
  17. IGoFirstIndy

    Table Pack #34 speculation thread

    you just rewon the internet for today. Also HS2....
  18. IGoFirstIndy

    EARTHSHAKER ! Shake us up !

    Have we gottten confirmation if the building will raise and lower or not?
  19. IGoFirstIndy

    Party Zone first impressions

    This makes sense. Especially with how easy it is to get extra balls and advance the skill shot value. It's a lot of fun.
  20. IGoFirstIndy

    Party Zone first impressions

    agreed

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