I think they are considering it. The menu system was designed for iOS, and some UI choices don't make sense on Android. Like the in-game back button and system back buttons.
http://blahcadepinball.com/2017/01/10/Episode-83-Welcome-to-2017.html
This DLC contains the following new features:
Moist California
Gladiators tuning observations
Dr Who: Masters of Time gameplay observations
Stern Pinball Arcade Beta on Steam and Android
Snowball by Noodlecake Studios...
https://play.google.com/apps/testing/se.nena.pinball.atomic
- Fast forward by hitting trigger in multiball sequence (Masks of glory)
- Tilt/Nudge by shaking the device (power and directional sensitivity)
- Control plunger with left analog stick on shield devices
- UI Scale issue on Shield...
http://blahcadepinball.com/2016/12/30/Episode-82-Last-Gasp-2016.html
This DLC contains the following new features:
* Festive season wrap-up
* Cool things to buy yourself
* Atomic Pinball Collection on Android
* Arcooda Pinball Arcade news
* Stern Pinball Arcade release on Mobile and Steam
*...
Yeah, not that ideal right? 😕
From what we can tell, the issue regressed about the same time as Gladiators was released. We've raised it as an issue. A strange fact is that the only table unaffected is Black Knight, which is fully scripted.
It should work on exynos, right? Isn't that the Samsung Galaxy 7 chipset for which the gear VR initial release is supported on?
Sent from my SHIELD Tablet using Tapatalk
I think it's a bug for sure. I've asked Nena if they want to open up a beta test group for the app just to help them squash the oddities with the Tegra chipsets and perhaps some other devices in this thread that are seeing issues.
I remember audio being an issue with Rob 1.0 as well.
Well, admitting they effed up is better than what most devs do when faced with issues like this.
What may seem like a Cash Grab to you boils down to the harsh economics of releasing this title on Android, with the knowledge of how the app may or may not have performed on iOS.
If...
I've got to admit, this is a pretty proactive way to deal with app feedback.
No weaseling out of the IAP issue, and confirmation they are fixing issues.
I still have issues with the menu scaling on the buttons, and the in game SFX looping slightly on Shield.
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