Can you not see all four players' scores from Space Shuttle onward? Most likely, they'll do that for Black Knight (as well as Firepower and other scripted SS games).
Actually, you can't collect Locks during multiball modes, including Time Warp and Reverse Frenzy. But you can light them.
Why even change the skill shot in the first place? Feels a bit nice to see the Plunger-Ramp being active.
I created this thread specifically because the music in TPA doesn't exactly revolve to that of the actual machine. To be more specific, the music that we hear in Pinball Arcade sounds a bit higher in "pitch" (somewhat more "sharp" in the notes played) than the actual machines. I've noticed that...
I have the video saved here. When did they fly off?
EDIT - Found one instance. Will highlight it as a bug.
http://www.twitch.tv/pinballwiz45b/c/4876373
Also, I found that the ball gets kicked out of the hole way too early when multiball starts from the spinner shot. After collecting Dine Time, the ball drained after it kicked out early, started Multiball, and ended the ball with one trapped on the flipper. The ball should be left in the kicker...
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