This is an amazing tip. Yes, for just about any ball coming out of the bumpers, ignore the upper flipper and you can dead-pass to a catch on the lower left for another lock shot.
My first game doing that doubled my high score from 37B to 74B. Two games later, I doubled that again to 149B...
Adding another vote. I have a soft spot for Jack*Bot since it was the machine on which I learned to seriously play pinball, in my college's game room. Casino Run is a blast, even if the extra balls it dishes out make the game almost infinitely playable. And I never did finish Mega Visor and...
Jack*Bot. I have a soft spot for that one even though it's near the bottom of 90's Williams popularity. It was in my college's game room and where I first started getting good at pinball. And it should be pretty easy to do given that Pin*Bot is already modeled.
Heh, posted this then I see...
Reporting in another data point for the same problem and solution on the Steam/Windows (XP) version. Final Frontier would often lock on the plunger view for the entire mode. Turning multiball camera on mostly solves it. It goes to plunger view for a couple seconds at the start but then back...
I just got TPA with the Steam release, and been focusing on high end strategy on STTNG. Final Frontier vs Borg Multiball is indeed a very interesting question. They definitely compete with each other: the choice between missions or ball locks arises very often, both at ball launch and on every...
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