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  1. M

    timeframe on dx11

    If I was a ******, I'd patch the game with a DX11 exe that just brought a popup that says "Fooled you coming soon."
  2. M

    DX11 Public Beta Bugs

    Please put your DX11 bug reports here. Also look over current issues to make sure you aren't reporting duplicate issues. Changelist: Version 1.37.12 - Fixed highwire multiball on CV - JackBot collision updates. Version 1.37.11 - Various Black Knight fixes (Thanks to Scott) + 3rd ball...
  3. M

    timeframe on dx11

    DX11 uses the same audio engine as DX9 as far as I can tell.
  4. M

    timeframe on dx11

    Separate resources. It was needed cause with dynamic lighting the textures have to be different, as well as some other technical reasons. They however run the same code and the same object setup for the table. So art bugs would have to be fixed twice (depending), but gameplay bugs are mostly...
  5. M

    timeframe on dx11

    In my previous post I did say it wasn't in "Yet". I have it mostly working today. Just an issue with the camera I need the engine guy to take a look at.
  6. M

    timeframe on dx11

    If you need to create a shortcut when it comes out, just point it to PinballArcade11.exe instead of PinballArcade.exe. Both will be in the same folder.
  7. M

    timeframe on dx11

    It's not available yet. When you click play, it should bring up a dialog with 3 options that say play dx9, dx11 or config utility. The DX11 one will give you an error, since the executable is not there yet.
  8. M

    timeframe on dx11

    I need to discuss with management how they want me to handle the release and/or public beta. I wanted to get all the major bugs fixed so everything looks good before trying portrait. I'm hoping it won't be much work. Unless something major pops up today I might get to it today, if not tomorrow.
  9. M

    timeframe on dx11

    I plan to look at portrait in the next few days.
  10. M

    timeframe on dx11

    Don't have portrait working on DX11 yet.
  11. M

    timeframe on dx11

    We slipped releases back a week due to TAF taking longer than expected. If I do an open beta, it would be more like. DX11 is out, try it out, report bugs. But you would still have all your normal unlocks.
  12. M

    timeframe on dx11

    Considering an open beta before release. Timeframe is another week or two.
  13. M

    timeframe on dx11

    It's been a bit more work than originally expected. I wasn't happy with the quality, so I've been spending time fixing that. I think the extra wait is worth it. I've fixed over 60 bugs so far, many of those I imagine were on PS4 and Xbox One.
  14. M

    Farsight, we're breaking up - It's not me, it's you...

    FYI, He's not mayor anymore. State Assembly now.
  15. M

    Tonight's patch?

    Yes, the patch was to fix XP
  16. M

    timeframe on dx11

    For the beta? About 15 minutes. Edit: Actually it was 9 minutes. This is why I don't like giving ETAs.
  17. M

    timeframe on dx11

    Working on it now. Unfortunately you can't modify the steam pages options without making it public, so for now that option won't work.
  18. M

    Farsight, we're breaking up - It's not me, it's you...

    FYI, I didn't know that if you stop supporting a version on android the user can still keep what they have, they just can't upgrade. On Steam if someone would upgrade the app would no longer run. Also, MS stopped supporting XP last year in April.
  19. M

    Farsight, we're breaking up - It's not me, it's you...

    Just curious. Is it ok to stop supporting older hardware for people who have paid for an app? So someone purchased something, gets an update and can no longer play? I've been prepping a DX11 release on Steam, and in doing so I accidentally broke the build on Windows XP. According to Steam...
  20. M

    Version 1.36.8

    The larger size was to setup for tournament difficulty that's coming in the near future.

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