Debuted on Android in public beta, and was added to iOS after the major issues were ironed out.
It's the old Pinball Hall of Fame challenge mode, where you need to obtain a certain point level to move to the next table in the challenge.
Options menu is crowded now.
Could you not implement a sub menu?
You could reorder the menu items and put things like "Credits" and "Our Mission" down the bottom. Also group all graphics settings together.
While you're looking at that issue, are the skyway ramp "toll booth" switch housings on whirlwind completely transparent on the real table? In TPA they are, which I don't think is correct. You can actually see the playfield plastics right through the housings!
EDIT: The housings are...
Hmm, I haven't listened to this one yet. I wonder if this container is the reason why the Australian "Craig's List" (Gumtree) has all these really crappy EM "project pins". You know you're in for a great deal when the listing says "includes four random legs"...
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Black Knight is misbehaving today.
First, I'm pretty sure I experienced a scripting meltdown. Random looped sound. Lagged flipper action. Locked balls should have been released, but the game went psycho.
I quit the current game, and started a new one. But there were hangover issues from the...
http://www.spookypinball.com/http:/spookypinball.com/spooky-pinball-podcast-show-15-5/ should answer Elivra's motivation behind pinball.
Cassandra Peterson is a huge pinball fan herself, and as far as TPA goes she made it very easy for FarSight to include both tables regarding licensing costs.
Just overwrite. You'll have a bunch of tables to update.
Circus Voltaire gets my vote for now. Those barrel flashers, and the vibrant Ring and Jackpot inserts make this table almost brand new my eyes.
Medieval Madness is crisp, but there is no alpha on any of the flashers, which really...
Yeah that would be undesirable. I was making my comments based on what I saw in BoP.
Maybe an staged release approach would be better over a few releases?
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