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  1. jaredmorgs

    High lod model beta

    I'd imagine once we can test each table, we'll find some smaller art issues.
  2. jaredmorgs

    High lod model beta

    Great work getting onto them so quick mate. Blocked by family wrangling currently.
  3. jaredmorgs

    High lod model beta

    I'll leave it up to you, Baron. ;-) Will check back later on once kids are asleep.
  4. jaredmorgs

    High lod model beta

    Cirqus Voltaire has some issues, check out the black panes!
  5. jaredmorgs

    High lod model beta

    Hey Ryan, here's what I've found. I'm limiting my observations to issues only (as much as I react to squee with delight at tables like champ pub!) Big Shot is missing. Black Hole causes an app crash. Cactus Canyon is missing some detail on the upper right barrel flasher (it is clipped the...
  6. jaredmorgs

    High lod model beta

    Seems to be an issue with the file name. If it downloads as a .ez file, Just rename it.
  7. jaredmorgs

    [Explained] Controller Support Options for Android

    Added details for Moga Pocket users (probably only me AFAICT) about activating MagnaSave on BK and BK2K.
  8. jaredmorgs

    Black Knight 2000 Beta

    OK, I think I have found which action on a Moga Pocket is assigned to Magnasave on both BK and BK2K. For me it is the left analog stick, in an up+right motion. Normally this action tilts the table, but when MagnaSave is lit, I can trigger the magnasave using the same input. On BK, both...
  9. jaredmorgs

    Current mobile tournament

    I firmly believe getting more robust SSO and OAuth mechanisms into the TPA leaderboard system would stamp out this type of hacking. It would be easy to trace back who the culprit was and permanently ban their user account. Speaking as an Android user (and I'm sure it's the case with an Apple ID...
  10. jaredmorgs

    Is there a list of which tables are scripted?

    In the case of Big Shot, probably not a lot of difference between scripted and emulated. In the case of Black Knight (and to a degree, Gorgar): huge difference. Particularly with regards to the light show, accuracy of voice calls (when and where they trigger) and underlying game code. Scripting...
  11. jaredmorgs

    Black Knight 2000 Beta

    If there is a new version of the REZ file pushed to the CDN, the game detects that and blocks you from playing until you update. This condition only exists in the released version on Google Play, or in the Beta when Ryan sets the New REZ flag in the build.
  12. jaredmorgs

    Black Knight 2000 Beta

    Nope, never did. That was expected though. You were flying blind with Moga Pocket, so I was just glad for flipper, tilt and launch ball plunger capability. Black Night was hardly even on my radar as a table, so not having the control for the two magna save buttons didn't worry me. But BK2K is...
  13. jaredmorgs

    Black Knight 2000 Beta

    I did see some reports from other users that a hard, direct shot to the saucer in 23a did result in the ball going up to the ball launch VUK. The lock ramp issue is the first time I've seen the issue, however I find this ramp tricky to hit so I'm not constantly slamming away at it.
  14. jaredmorgs

    Black Knight 2000 Beta

    Remember that I'm using a Moga Pocket. I don't have the extra set of shoulder buttons. On a Moga Pocket, the magna-save buttons would need to be mapped to X and B for independent control. X is currently the view lock, so its function would likely need to be moved to Y, which is currently...
  15. jaredmorgs

    Pro Pinball

    Not knowing when you got your first tooth I couldn't give an accurate guess on your question. I would suggest that because the first post in this thread was back in early 2012, your first tooth is probably older. Probably...
  16. jaredmorgs

    Black Knight 2000 Beta

    Hmm, seeing some occasional collision mesh/object passthrough issues in 23b. I did a strong shot up the lock ramp, and the ball travelled along an invisible habitrail to the launch ball VUK. The ball appeared to be going behind the back of the playfield, so I guess the game thought "hmm...
  17. jaredmorgs

    Why/How was Bally so ahead in Voice/Sound/Music 79-82?

    Regarding "How": Centaur and Xenon uses a MPU featuring extra sound components (AS-2518-61B Sound chip with an -81 (Reverb) chip and a Say-it-again board). This allowed for more EPROM slots, therefore more speech. As to your question about "why", I seem to remember that Bally Williams didn't...
  18. jaredmorgs

    Pinball Arcade Chat Room

    [Serge] is aliiiiiiivvvvveeeeeeeeee

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