In case folks aren't following the "Controller Support for Android" thread, @Ryan_Routon has confirmed that GPG support may finally see the light of day.
http://digitalpinballfans.com/showthread.php?p=115819
For the short term however, it will be cloud back-up only. Achievements, maybe...
Turning it off disables the performance gains and enables the shiny. I still think this menu option should be changed to something more user friendly.
I commented on this in the beta build that originally featured it, but don't know that it was seen.
Yep, those Gottlieb flippers in the energised position are too steep. Set them the same as Tee'd Off for consistency.
A quick google search on PinSide suggests that Gottliebs have quite a high held flipper pitch anyhow, and some users were wondering if they could purchase longer coil stops to...
Definitely harder to make the ramp shot if you don't aim for it correctly. I had a ball dribble back down again after a failed attempt.
I think the cue ball mass has improved a bit also.
Yep, it does.
It's worth pointing out that I'm not advocating for the type of quality heard on the pinball soundtracks in the original link. They have had some heavy post-processing applied.
I just want a pure mono 22.1k stream encoded with a more generous ADPCM (at least, I think that's what...
The music will always be mono in this generation of TPA. The bespoke audio mixer Farsight created is mono only. The audio quality can be improved, surely.
Once you purchase a season pass pack, all tables released in that season are included as soon as they are released (beta or normal GA)
If you purchase Season 3 Pro pass, all Pro tables are unlocked in the same way.
In the case of Season 2, that included the Kickstarter tables (Terminator 2).
Could this have something to do with playback speed of the audio.
For example, I know sometimes when you playback audio through bluetooth there can sometimes be a pitch-shift resulting from the bluetooth audio stream playing back faster and slower.
In a "Real Pinball" forum thread about high-quality pinball soundracks, @sellenoff provided some insight into why audio on mobiles may sound a bit "lossy".
http://digitalpinballfans.com/showthread.php/6339-High-quality-Soundtracks-using-Original-Sound-Data?p=112736&viewfull=1#post112736...
The Cue Ball really does need some more mass.
Yep, I totally agree regarding the fllipper strength as well Bass Mummy.
The ramp shot is a long incline, and even with well-maintained flippers, the ball definitely did not fly up it like it does in TPA, it would get slower up the top...
I kind of agree with you, superballs.
The match sequence, while part of the game, is actually not relevant unless you need credits to play.
On this subject, have you noticed that the DMD does not say "Free Play", and acutally has a credit display. This is a gottlieb emulation thing, is it...
It seems to be audio calls from the game.
This was revealed when I triggered a standard goal from an audio call from Tee'd Off on the flyover screen. It has since been patched, but the secret is out...
I think this is why all the sounds are extracted and then added back in so hooks can be...
There is a UI refresh in the works. Ryan said that he was tasked with doing a bit on it in the thread about Android controller support.
ETA: when it's ready...
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