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  1. jaredmorgs

    New BETA?

    Enjoy the trip, mate.
  2. jaredmorgs

    ASUS TF700 at 4.2.1

    TF300T also upgraded to this version, however I had to change the owner file permissions on the Bluetooth stack so it would actually turn on. Asus pushed the incorrect perms out by accident. Apart from that, the version is performing well.
  3. jaredmorgs

    Newsletter #13 riddle for April release

    Or just wait until Ryan (Android Dev) releases the beta next Monday. Surely iOS already has the beta due to the extended approval process time on that platform?
  4. jaredmorgs

    Samsung prototype wireless Gamepad

    I'm yet to try USB Joystick Center and Joy2Touch on the new TF300T update to 4.2.1 Might do some experimentation tonight. Thanks for reminding me.
  5. jaredmorgs

    Zen Marvel releasing more tables to iOS

    I do agree about quality. But remember these Zen tables are built from the ground up. Not reproduced photo identical. This is where the quality differences come in I think. Not to mention the different engine each game uses.
  6. jaredmorgs

    Zen Marvel releasing more tables to iOS

    I'm loving Fear Itself as well. Love the behind the flipper accelerator like on Nascar/Grand Prix. Like the modes as well. Infinity Gauntlet is fun, as is Moon Night. Iron man isn't one of my favorites.
  7. jaredmorgs

    Star Trek: The Next Generation

    The Pinball Arcade Fans Google plus page has an ongoing collection of DLC ball logos. Ryan uploads them every month for us.
  8. jaredmorgs

    Request Idea: Community designed menus?

    Boring, but incredibly quick and functional. On mobile, its three taps, and you're playing the table. Unless the table you want to play is Attack From Mars, the TPA experience is not on par. I'm looking forward to some UI optimization. I'm hoping the new UI designer well be very active on this...
  9. jaredmorgs

    Request to Farsight: Stop releasing updates until you have basic testing down

    From what I understand, the PAF Android community are the unofficial QE team for that platform. Passionate community members, who specialize in knowing tables inside out, kind of make excellent testers. ;-) What is frustrating is there seems to not be enough devs in the upstream areas...
  10. jaredmorgs

    Android - Request Beta Build with High-Resolution Tables Enabled

    I think that is why--for this feature only--we need to have a device cut-off. Zen (sorry to bring up Zen, yet again, as a business model comparison) has recently made the tough decision to limit the game to Android 4.0.4 to ensure they can continue supporting the product correctly. While I'm...
  11. jaredmorgs

    Android - Request Beta Build with High-Resolution Tables Enabled

    From what Carl and co discovered, the gpu cycles on that device are mostly dedicated to driving the incredible resolution of the screen.
  12. jaredmorgs

    Android - Request Beta Build with High-Resolution Tables Enabled

    I don't know why it didn't auto update. Perhaps the res file was updated, while keeping the same version number as in the play store version, so there was no force update.
  13. jaredmorgs

    Android - Request Beta Build with High-Resolution Tables Enabled

    Hi grasshopper Yep, the latest RES file for Dr Dude does not have the wires present. You need to delete (if you want to) the Rez file from your sdcard (Android > data > com.farsight.AndroidPinball.javaProject > files > TDrDude) TPA will then prompt you to re-download the table file when you...
  14. jaredmorgs

    Android - Request Beta Build with High-Resolution Tables Enabled

    Background In one of the more recent Android beta testing threads (the Dr Dude/Firepower thread) Ryan said the reason why Android hasn't seen the high-resolution (not Textures: High - that's different) table models is because when tested on his available hardware, the tables did not run in a...
  15. jaredmorgs

    Round 2 Audio Interview: Post Your Questions

    I'll create a thread in android for this request, so Ryan can formally track it. http://digitalpinballfans.com/showthread.php/3890-Beta-Build-with-High-Resolution-Tables-Enabled
  16. jaredmorgs

    Round 2 Audio Interview: Post Your Questions

    We very much appreciate this community voting opportunity. Ignore the naysayers.
  17. jaredmorgs

    Round 2 Audio Interview: Post Your Questions

    Ryan already has the high res models in place, but the tests he had done on the hardware Farsight owns indicates that most Android devices will suffer from performance issues from the high poly counts. I would like to see a beta build with this feature enabled so Ryan could gather more...
  18. jaredmorgs

    Round 2 Audio Interview: Post Your Questions

    Ryan had confirmed he'll be porting the controller work from his Ouya project over in the near future.
  19. jaredmorgs

    Android - Bug Game music playback gap issues

    I'm adding this issue to the Bobby king round 2 questions. Will note it is for iOSand Android.
  20. jaredmorgs

    Round 2 Audio Interview: Post Your Questions

    [OFFICIAL QUESTION] Sound issues on Android. On Android and iOS, there is a definite pause when in-game music loops. For example, on No Good Gophers, the bass and drum riff that plays as you enter your initials is really noticeable. And on Twilight Zone, the shooter lane music loops quite...

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