heh, since we have the same discussion going in two different sections of the forum, I'll paste my paste my post here too:
Models yes, but not the textures. They actually re-bought all the PHOF pins so they could re-do the textures, as well as emulate them and update the physics. They had sold...
Models yes, but not the textures. They actually re-bought all the PHOF pins so they could re-do the textures, as well as emulate them and update the physics. They had sold all the pins off after PHOF thinking they wouldn't need them again. Jay told us when we were there that they'll never make...
Yeah, I guess people forget the days when we had to pay $30 for one Pro Pinball table, and we paid it gladly. We truly are spoiled in this mobile age of "gimmie everything for $0.99 or I'll cry!!!"...and what other pinball app will give you 2 tables every month, or even 1 table every month...
Why CAN'T they?
Face it folks, we've been spoiled with two tables. To expect them to keep up that pace and still be able to fix bugs and add new features just isn't realistic. Tons of people have been clammoring for them to slow down, fix bugs, add muliplayer, a new UI, etc. etc. in many other...
I agree that touchscreen nudging makes it a bit more challenging, but even still...scores on the mobile versions of TPA tower over our real life scores. One reason is that it's generally easier to keep the ball alive for longer periods of time. Adding more extra balls only makes that more...
Plus COD Ghosts was extremely buggy upon release so they had to put it on sale to try to get more people playing it. I was playing it on day 1 and there were 30k people online. By day 2 there were only 5k online because it was a buggy mess.
You honestly believe these tables are harder than the real pins? Even with touchscreen nudging, I can score way higher in TPA than I ever can in real life. Take T2 for example. On the real pin, I've never even hit 100 million, and most games I'm lucky to get 25 million. On TPA, that's a piece of...
I get a similar error, except it's:
The operation couldn't be completed. (com.facebook.sdk.error 5)
I tried netty's steps, but it didn't fix it.
Nightwing, what do you mean "I didn't remember I still had FB access function on my iOS settings"? What exactly did you have to do?
EDIT...
Agreed.
Yeah, but it also makes some of the tables go on forever, so that's where difficulty options are gong to be nice, especially for the tables that don't have Pro Menus.
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