hmmmmmm..... SS is the one I lost my local scores on.
Regading the new UI........ man, it is fugly. And I'm not sure that it's more functional also. The only thing I found so far that is better is that one cannot press back so easily while in table exploration.
What I would like to see is...
So, LCA it is. But Victory and Teed Off are also great games.
CBW and R911 are just garbage in every possible way, art, sound, gameplay.... everything sucks there.
TX is just boooooring.
El Dorado..... terrible sound and artwork but I like the drop targets fest there.
And Class of 1812...
to me this happens only if I turn off screen while the game is running. Game does enter in pause mode automatically but after resuming it is crazy fast and the only way back is to quit and restart. Pausing the game prior to turning of the screen solves that. But it is still annoying as hell.
this... mostly. With few exceptions for better or for worse.
As an example (most likely not the best one), on TX one has to grind those drop targets forever and when MB finally happens, balls drain just like that and you end up with nothing. On very simple High Speed it is easier to lock balls...
Yes, you can. But of course, not in a way how TPA does that.
It doesn't. At least not related to playfield, maybe to the ground under the machine. But if you shift playfield left a bit and then right what happens to the ball at that time?
but that just isn't true. Everything has momentum. In order to hit the ball with some object by nudging you have to slide the table under the ball even little. That same little happens on open playfield.
no STDM saves in sight, just absolutely false claim that slight nugde on open playfiled doe not have impact on ball trajectory.
By your logic, if slight nudge does not change ball trajectory on open playfield how it is supposed to bounce (more) of some other vertical object if it doesn't change...
elaborate what? Basics of physics from elementary school?
Ball is physical object that rolls on the playfield that is also physical object. Theres some friction between them. Ball has its own momentum. Table has its own. Slight bump will definitely change the position of the ball on the table...
except, playfield is physical object. Zen is video game where pinball is just a theme. How on earth would we save balls from deadly ramps/kickouts if playfield gets ignored????
Also, how can one machine be more easy or more difficult? Sure, they can change slope and make it faster, or widen...
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