I actually do know because there is a list of designers posted and updated by Akos on the Steam FX3 page and I've been following this closely since the beginning FX2. By the way, Deep has always been my favourite designer starting with Fantastic Four which is my favourite Marvel table (which I...
I guess you won't be surprised to hear that I disagree with you on this point. The iterations of physics I'm talking about is between Vol 1-5, with Universal Monsters in-between. They have all been designed and tweaked by Deep from Zen studios so I don't know why you say it is not from the...
He is talking about a particular thing, and that is the ability to do drop catches from the scoop launch. He is trying to illustrate it and theorises why that may be the case. I'm not going to share everything he has to say about it (you can go read that on the Pinball FX3 Community Facebook...
I think the problem is not with the recoil, but rather that the flippers are sluggish for lack of a better term. They are not snappy, and that results in timing of especially drop catches being very difficult. I basically adjusted my style to avoid drop catches, because I couldn't make use of...
I've only played TotAN so far on Classic Arcade. It looks beautiful and plays very nicely but too easily. I did struggle initially to time my shots as the flipper felt very sluggish but quickly adjusted. My fear that my concerns from Universal Monsters physics would also be realised with this...
I've been playing FX2 since 2010 (and FX1 before that) and thoroughly enjoyed it for quite a couple of years until it became too easy and ball time became too long (my longest game was 15 hours on Paranormal :eek:). The Williams tables on Classic Arcade / Tournament will never play that easy...
The points I'm trying to make about the physics are moot now because Zen explained in their stream last night (which I only now watched), that they kept the physics the same for this new pack and that this is what they are pushing to implement in the previous Volumes. I made my peace now and am...
Maybe it is because I'm Afrikaans speaking and English is my second language but nobody seems to understand my basic point ;-). Before Universal Monsters the game was too difficult (on Classic Arcade that I mostly play), but not because of the ball speed being too fast, after Universal Monsters...
I'm pretty happy with the physics and especially live catches are very doable on Universal Monsters. Even tips passes and flicks to break the balls momentum i.e. prevent it from rolling off the flipper is possible, which was there in Vol 4, but not at all reliable. I'm actually more of the...
How to Rule the Universe! Attack from Mars Classic Arcade tips & strategy guide
I finally Ruled the Universe on Pinball FX3 Attack from Mars in Classic Arcade! It was tough as nails, but I did it! In this tips & strategy video I show you my approach and give some practical tips along the way...
Sorry, my mistake. I keep on getting confused with Zen's own tables having Single Player and Classic Single Player while Williams tables just have Single Player and Classic Arcade or Tournament. Hopefully I won't confuse it again in my next video.
In this tips & strategy video for Pinball FX3, Creature from the Black Lagoon, I explain the strategy I used for my 6.4 billion Classic Arcade game. I further show alternative strategies, and the differences, of which one is major, that makes Classic Single Player more difficult.
I'm firmly...
No, idea why you can't see my scores because I can see other Switch players that I know. I just managed to increase my score again so my strategy is definitely working. Unfortunately it does not work for Single Player because you can't live catch the ball on the right flipper.
I use the triggers on my Xbox One controller and I think because it is analogue, you can get those fine shots in as you can see in both these videos in Classic Arcade. I'll try again with my shoulder buttons, but I remember it was one of my big frustrations when I was still playing on Mac and...
Thanks! I'm happy that you found it useful! I'll gladly see how I can incorporate any suggestions or requests so please let me know and I'll see what I can do? I'm just about ready to make my tips & strategy video for Creature from the Black Lagoon (Classic Arcade).
Unabashedly rocking with the Monsters! Williams Monster Bash tips & strategy guide
Here is my tips & strategy guide for Monster Bash on Classic Arcade based on my high score game of around 1.1 billion. I got Monsters of Rock twice in this Monster Bash Classic Arcade game and the second time...
I found this rulesheet which explains everything very nicely. After each super Jackpot, the base Jackpot value doubles for the rest of the game. The playfield multiplier last as long as you have the multiball going and I don't know what the setting is on Zen's table but it can be x3 or has...
Thanks, I do accept the point about diminishing returns. I'm just posing the question as it was something that immediately caught my attention when I started playing the pack. I'm also not the only one that feels that way, there are some other guys on the Steam forum that are also of the...
Here is another tip for Monster Bash - Frankenstein multiball can be much more lucrative if you have other modes started at the same time because once you complete a mode (get the instrument) on its own or during a multiball, there is a reward period where you can get big points i.e. the lanes...
Spacies Arcade did a new video where he considers the physics and compare it to previous volumes.
He seems to be happy with it overall and the speed (one or two other physics things that he still think can be improved). Zen basically changed the weightiness of the ball in part based on his...
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