Since the combination 'FREE PLAY' and 'MATCH' makes no sence at all I used the Operator Menu to set Match Feature to OFF. Medieval Madness has a problem with this. At the end of the game TPA does not register the end of game, so it does not show you the menu:
'Final Score, player 1..... etc...
I think this is a bit weird tho... Turning operator mode on does not allow you to achieve any goals, high scores, or post to the leaderboards...
If you ask me, the saving of these additional highscores should be available by default (not even Pro only...)
You can call me doedje, or Remy, whatever makes you feel more comfortable =]
18 months is a long time for a bug, but I work in software developement myself and with a popular product like TPA comes a huge usergroup, which results in a massive flood of bugreports and feature demands (people...
In a reply on a PM from DanBradford (he asked me to restate how I fixed it...):
Well, first of all, 'fixing it' is not quite what I did... I just changed it from absolutely horrible and unplayable to something a bit better. =]
The concept behind it all is that the game remembers two different...
For people that wondered about the one ? on the TPA's TablePack webpage. It might say something, this is what the page looked like on september 21:
https://web.archive.org/web/20130921144801/http://www.pinballarcade.com/TablePacks/
Clearly showing two ?'s for the then forthcoming TablePack...
Very annoying indeed, had the exact same thing yesterday. My daughters had played some pinball and I assume they changed the cam-mode-during-launch. What I did after that waste of a Final Frontier is during a regular ball-launch select cam1, which is in my opinion the best view there is to get...
After reading all 15 pages in this thread I discovered something that remotely resembles my feature wish on, you guessed it, page 15....
Instead of removing tables from "My Tables", i'd rather suggest renaming "My Tables" to "My Purchases" and add a user customizable area called "My Favorites"...
Yeah, I have this on my iPad too...
Shot goes in Dragon ramp just fine, something strange happens and the ball comes back out of the ramp, shot counts for Damsel rescue...
(duplicate of: http://digitalpinballfans.com/showthread.php/558-Dragon-Ramp-ball-teleport)
Yep, I have this bug too, while shooting the ball hard into the Command Decision hole, the ball sometimes ends up in the left orbit, heading towards the bonus lanes.... But I wonder whether it is unique to STTNG or that it is caused by the general TPA render engine since it also occures in T2 as...
Yep, I have this bug too, but I wonder whether it is unique to T2 or that it is caused by the general TPA render engine since it also occures in STTNG as mentioned in this thread: http://digitalpinballfans.com/showthread.php/3082-Ball-goes-through-back-of-Neutral-Zone-Command-Decision-holes...
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