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  1. kinggo

    Flippers too far apart?

    greedy european operators........ like it wasn't enough that we were already paying 3x more per game.
  2. kinggo

    Strategy for this table.

    Nice summary. Except that video mode precedes multiball. Flippers stop and ball(s) drains and instead of scoring multiple millions one ends up shooting stupid werewolfs.
  3. kinggo

    Flippers too far apart?

    this table has lightning flippers. They are shorter than standard ones by 1/8 of an inch I think. And they sucks. Its not so much because of the wider gap but because much worse ball control on the flipper itself.
  4. kinggo

    Table Pack #31/Halloween/Start of Season 4 Speculation Thread

    I partially agree with this. But as with Premier, Data East had a few good ones. And POTO is on of them. Add to that Tommy, Batman, TFTC, LW3 and GnR. And few others decent ones. But yes, Williams/Bally games from the 90's are much better. DE, than SEGA and from 2000 onwards Stern never had what...
  5. kinggo

    Pinball Arcade physics

    well, it's more than just millisecond or two. Flippers are to slow. On the real thing with new coils you can't even see them move while in TPA..........
  6. kinggo

    What's your favourite table you know will never come to TPA?

    did you placed your vote here http://digitalpinballfans.com/showthread.php/8014-Totally-UNofficial-quot-Top-10-of-What-s-Left-quot-*BALLY-MIDWAY-NON-LICENSE*
  7. kinggo

    Totally UNofficial "Top 10 of What's Left" - *LICENSED - GOTTLIEB/PREMIER*

    meh...... our favourite in the other poll is not doing well :(
  8. kinggo

    Beta 1.30 (8)

    OK, now we are really off here......... I know that. But buttons have advantage over touches for flippers or nudge. I'm using scheme E which has the shortest touch zone. And IMO, it is still to high to comfortably reach the nudge zone. If I place the launch (or any other) button at 20% then it...
  9. kinggo

    Beta 1.30 (8)

    and then what? I mean, I am open to all ideas because touch schmes as they are are not good enough. The button has additional function and as on all other tables that have extra buttons or launch buttons with additional functions (T2, magnasave....), placement is an issue for people who play on...
  10. kinggo

    Beta 1.30 (8)

    I get that, it has to be there. But can't we get the option to launch just like on other tables? Repositioning hands for launching is uncomfortable. But please, before all that fix that ball speed issues on the inlines.
  11. kinggo

    Beta 1.30 (8)

    yes, button must be in the touch zone and nudge is 100% certain. The question is why do we need to use launch button at all? On other tables touch anywhere on the right is enough.
  12. kinggo

    TPA licensing agreement with Sony Pictures

    honestly, none of these actually tickles me. Well, Spiderman, but it is very unlikely for various reasons in the near future so it's not even worth dreaming of. JM and Goldeneye are not bad, but also not something that I really want.
  13. kinggo

    Beta 1.30 (8)

    +1 ball hits that plastic wall, drops to the table with zero speed and then ih those 3-4" speeds up like it is a jet driven. Even ricochets from targets are not that fast and the path is like 5x longer and the ball has some significant initial speed already. The same goes for the left habitrail...
  14. kinggo

    Beta 1.30 (7)

    but you are forgetting that android is runing on 892659835698 different devices and FS can't test them all. Not to mention that even real deal have bugs so sometimes what seem as a bug from FS is actually from real machine.
  15. kinggo

    Bram Stokers Dracula Table

    so, you didn't even red it, but you had to left a comment? Those modern "instant" kids............. Whatever needs their attention for more than 5s is not god.
  16. kinggo

    Pinball Arcade physics

    well, it is. Mostly. But since a lot of us grew up with some of those tables we probably expect to much. On the other hand, when you have virtual only table it is hard to compare it with something.
  17. kinggo

    Drain Monsters

    yes. But on the real thing you have A LOT more control over nudging, every slap counts for something, good or bad, but it does something. For us who play TPA only on touch screen devices drain monster is drain monster and there's not much you can do. Shake nudge causes unintentional TILTs...
  18. kinggo

    Pinball Arcade physics

    yes, this. And IMO, this is more obvious on last 2 (or 3 with BSD) tables.
  19. kinggo

    Drain Monsters

    you don't have to wait for castle lock. I lost 4 balls in a row after plunging, bump bump bump and to the left outlane. :D
  20. kinggo

    Beta 1.30 (7)

    Or if you kickout the ball with the nudge. Not easily repeatable but doable. The game register a second ball but after loosing one flippers are dead. And one other thing regarding mist multi ball. I got it and then I activated video mode which killed the flippers so I lost the second ball and...

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