I think (i hope) FS will improve this postprocessing option. Why releasing unusable patch? Framerate divided by 4, colors gone away...
I Thank FS for his work anyway.
Medieval madness lights haven't been fixed :-(
I am sure that the Ipad version could improve the lightning, raising up the constrast for instance. Ripley, Funhouse, etc, are too shiny. Real tables are darker.
You are right, physics are really not good in this game but lightning management can perhaps gives ideas to FS. Lowering brightness and add this kind of effects can be a good way to improve TPA and perhaps they can find a solution for this. I trust them!
There was an attempt with the last update of MM but lights are too dark for the moment.
With darker environnement we should see lights clearly, like real tables.
For instance, ripley or funhouse are really too bright.
Thank you.
In fact the idea is to have tables with a lower brightness, in order to get close to real tables.
For instance, funhouse is a great table but it is too bright on ipad3. We can't clearly see the different lights.
Hi everybody, Hi FS studios.
I think it would be very nice to choose between light on and light off in the room where tables are.
Tables are really bright and it would be nice to be able to switch off the light.
What about this?
In the same way, I really hope for light improvement with iPad...
Ipad3 is a perfect platform for such tables. iPhone is not a game machine basically. Anyway, there are millions of potential players with iPod, iPhone, iPad, etc, FS knows this.
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