If you bought any table from SPA it should show up in your My Tables list.
And Black Level is just wrong on SDR fully calibrated sets. lol But I know why you do it.
In comparison the tables in SPA are much darker and suffer from black crush, put you get the much desired "Pop" effect, so it's a...
Just checked the previous patch thread and 0% room brightness did work for Mustang there. The table LED bulbs look better on this patch though.
http://www.digitalpinballfans.com/showthread.php/13463-Patch-1-26-NA-and-1-27-EU?p=274693&viewfull=1#post274693
Thanks Tom! Ok, here are the new bugs I noticed.
Exiting a game silences attract music on any table. Restarting a game returns the music. On first play you do hear the attract music after choosing a table and launching a game.
0% room brightness simply does not work on the Stern Tables that...
So I can't play Sorcerer after I just recently purchased it?
And now The Champion Pub lighting is broken as well? Well I'll be avoiding this patch until it gets fixed. No offense Tom, there's just no point after I just got these tables.
Yep. Bulb brightness and lighting is closer to PC version.
With that said, Whirlwind also looks much better with brighter bulbs at 100%
But there are some problems:
Bulb brightness is uneven in Cirqus Voltaire (Still based on the older console build with Menagerie Ball not changing colors after...
Well it looks like this. Parts of the table have shapes which are not supposed to be there.
I can't find this error(?) on the real table.
This is how bright the bulbs were in 2017 on TPA for PS4. You can see the same texture error though.
Digging deeper it was there (texture error...
Any fix yet for Genie in the pipeline? That table has glitched textures, with overly glossy surfaces. Plus the bulbs are overly dim.
Looks like the only table that hasn't been fixed visually.
I think all of the tables are possible, I mean consoles and PCs have alot more video memory compared to before.
Also with breakthroughs in ray tracing, we can also have more realistic reflections on tables.
However... This JJ Table seems impossible to port...
It's like it was made to be TPA...
I'll say the biggest problems with producing these modern Stern tables is time.
All those monthly releases for TPA was taking it's toll.
As for the LCD platform, I expect compressed video. Unlike the real machine, there is no reason for high bitrate video. (Would suck for those with a Cab though)
High Speed 2 Flasher bug. Since the Flasher uses DX11 lighting, old code from DX9 version is in front of the lights making a big transparent square in it's place.
Looks like a pre-release build for the PS4.
You can see the reflections on the sword are of a much higher resolution on TOTAN. The choice was probably made for lower resolution cubemaps(?) to meet the 60fps target for console.
This also could explain why the lighting system looks different...
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