On Kickstarter are mostly reports of EU codes not working. Some even haven't gotten a code at all.
And the PSN codes that do work ONLY work for PS3 NOT for Vita...
You really should post something on kickstarter. The folk there feels forsaken. And rightfully so.
And you probably have PMs here...
Indeed. They are loosing their loyal fans. And they don't bother with replying on the kickstarter page (or here).
It's frustrating and I really can't understand how they can think that this is a good strategy.
Yeah, what annoys me the most is, that FarSight didn't even bother to write something in the kickstarter comments. Even if they have a lot to do: Going to kickstarter page and write 2 lines about how they are looking into things would help and doesn't take a lot of time... but NOTHING! :confused:
I received my EU psn code today. But it only works for PS3. Not for Vita...
The solution to this problem can't be that one needs to buy the vita version! That would give access to the PS3 version as well and would render the kickstarter code worthless.
I hope farsight will fix this.
Already...
1) A version of Bride Of Pinbot for Vita that does not look like an accident.
This is really the ugliest table on the vita. And it really is a shame that the android/ios version looks better then the vita version. Vita should be able to handle this as well.
2) overall crisper texture quality...
you can buy pro mode for tales of the arabian night on android currently. which includes free roam camera.
which seems to makes the point about the free roam camera in the info thread outdated or wrong.
The "Latest NEWS And INFORMATION From FarSight Studios Concerning The Pinball Arcade" thread has the follwing information:
Is this still true since there is the first PRO Table which has free romaing camera as a PRO feature?
This point could be updated to reflect that (that this feature will...
I like the pro tables option. And I don't have a problem with the fact that they take money for it.
If I want the operator menu I WILL spend that money.
The only thing that does not belong to PRO mode is the explore table feature.
It is a feature that was long asked for and is really usefull. I...
v 1.0.3
Table: Gorgar
when you finish the "GOR" or the "GAR" drop targets the matching light will be lit until you drop the other drop targets.
When you finish a game with one of these lights lit it will be lit at the start of the next game.
This is an old bug too but it is still in EU 1.0.3.
Didn't want to patronize you. (Actually had to look in a dictionary what "patronize" meant)
English is not my native language so maybe sometimes things sound different then meant. Sorry if I offended you, but your first reply to my first posting implied to me that you didn't even read what I...
I see this all the time when playing multiball.
Would you be allowd to say how often the physics are updated? Because if it is faster then 60 times per seconds there is actually no way that this could NOT be happening.
And if there actually is (because I'm overlooking something) I would really...
if you predict where the ball is going you should come to the same conclusion as the physics and know they will collide ;)
serious answer:
The game is drawing with 60fps... the physics engine is running faster then that. I don't see any way how the problem that the physics calculates something...
the ball going trough objects is when the physic is not running fast enough to register a collision. this is a bug and should not happen.
The balls colliding without touching isn't actually happening. It just LOOKS like that because the physics run faster than the screen updates.
Thanks for...
My guess is, that the physics engine is running with more fps than the video output of the game.
physic calulates position and the current position gets drawn on screen
physic calculates the next position which is not beeing drawn
physic calculates again. checks that there is a colision...
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