Spork98765
Member
- Jul 3, 2015
- 363
- 0
Tournament screen claims user isn't connected to a network
Redundant Arcade and picture of pinball machine, in the top left corner, buttons that do the exact same thing.
The mid-screen start button doesn't always click through. You can see it doing the animated action as if it were touched, but sometimes it takes 2-3 touches to register as a "press" to actually get off this, yet again, redundant screen that adds touches/clicks to get to the actual start screen, where you get to press more "buttons" before the game will actually start.
The big, never ending scroll list, still doesn't remember your position after exiting a table. Thus creating the never ending scroll portion of this new UI that will, what .. Oh yeah ..., Reduce the amount of time people will have to scroll on their devices compared to the old one? Right?!?!
The Game Start Screen UI overlay is STILL shifted Down so that the HUD is partially obscured and the ever pointless on-screen ball skin selector has the choices obscured as well. This started to happen around table pack 2. It was reported, but as usual nothing was done once it was broken, how FS broke their own "new" UI overlay is a question for the ages. It is definitely worse in Portrait than in Landscape.
The Table Manager doesn't detect new versions of tables to be downloaded. This is a regression bug that has snuck back in. Between the last version REZ file ****ups, and now this ver forcing new REZs every table that opens, this app will eat ~2 GB of Data each release.
Again, no changleog. How hard is it to update the info on Google Play to properly reflect the changes in the app release, this one did no have EBD released in it. These releases to turn tournaments on/off seem to be redundant as well, these switch changes should be something that can be done server side. Especially seeing as the Tournament UI gets broke everytime FS tries to simply turn it on or off in the UI.
Redundant Arcade and picture of pinball machine, in the top left corner, buttons that do the exact same thing.
The mid-screen start button doesn't always click through. You can see it doing the animated action as if it were touched, but sometimes it takes 2-3 touches to register as a "press" to actually get off this, yet again, redundant screen that adds touches/clicks to get to the actual start screen, where you get to press more "buttons" before the game will actually start.
The big, never ending scroll list, still doesn't remember your position after exiting a table. Thus creating the never ending scroll portion of this new UI that will, what .. Oh yeah ..., Reduce the amount of time people will have to scroll on their devices compared to the old one? Right?!?!
The Game Start Screen UI overlay is STILL shifted Down so that the HUD is partially obscured and the ever pointless on-screen ball skin selector has the choices obscured as well. This started to happen around table pack 2. It was reported, but as usual nothing was done once it was broken, how FS broke their own "new" UI overlay is a question for the ages. It is definitely worse in Portrait than in Landscape.
The Table Manager doesn't detect new versions of tables to be downloaded. This is a regression bug that has snuck back in. Between the last version REZ file ****ups, and now this ver forcing new REZs every table that opens, this app will eat ~2 GB of Data each release.
Again, no changleog. How hard is it to update the info on Google Play to properly reflect the changes in the app release, this one did no have EBD released in it. These releases to turn tournaments on/off seem to be redundant as well, these switch changes should be something that can be done server side. Especially seeing as the Tournament UI gets broke everytime FS tries to simply turn it on or off in the UI.
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