Spork98765
Member
- Jul 3, 2015
- 363
- 0
- Thread starter
- #21
They already know about that one.
Good thing that was in the changelog then
They already know about that one.
Good thing that was in the changelog then
Confirmed - same approx length as DrWho but underneath the button.Indy 500 also has a deadzone under the "serve Ball" button
Never said it was fixed. I only just discovered and reported it myself, just not on the forum.
Tables with special button graphical glitches are...
B2 indy500 (lauch button turned green and square) and has a Deadzone below it
Also discovered this wierd camera glitch in bride of Pinbot, where if you touch launch before, the camera moves to launch position, it remains jammed on the skill shot camera position.
Video here...
https://drive.google.com/file/d/0B6PTQr6lCNNnc3JadGhPZXczZVU/view?usp=drivesdk
Indy button will be ignored or sold as an upgrade as, if you look at the table in plunge view 1, it now matches the button on the cabinet. Why it was not like this from day one, or looks so clipart in its updated state is an different issue, IMO.
The Bride of Pinbot problem is an ongoing problem that gets broke, then fixed, then broke etc every 2-3 builds. I'd almost bet that they break TOTAN before fixing it.
Thanks for the update.Just a quick update, were still working on resolving the dead zone issue as well as updating controller support.
Thanks for the update.
Whilst you're poking around in the controller support, I had an idea that I thought could improve things whilst not upsetting other controller functions.
It was... Whilst in game, could the Dpad (which currently isn't assigned any function during live play) be reconfigured as an additional non analogue nudge control?
(ie in addition to having analogue nudging on the left analogue stick, could d-pad also be a non analogue nudge control. It would give full strength nudge only same strength level as through touch screen nudge probably).
Reason for asking - not all mini BT controllers have analogue sticks.
I have a micro BT controller on my key chain that I use occasionally on breaks at work, but it doesn't have analogue sticks or analogue triggers , just dpad, 4 buttons and shoulder buttons. It's great for Pinball the go though.
I brought that up with the programmer thats working on the issues along with 5 different controllers. We don't have any controllers without analog sticks but it shouldn't pose a problem. In the current internal build we have, the D-pad is navigating menus now.
Just wondered if there's any news on the fix?Just a quick update, were still working on resolving the dead zone issue as well as updating controller support.
Just wondered if there's any news on the fix?
I'm guessing this was harder to do than first thought.
Awesome - did the nudge via D-pad make it in?It's currently fixed in beta.
Haha - nice imagery there.as the weemens say...its a ll small innit?
id loose that in my ass crack
as the weemens say...its a ll small innit?
id loose that in my ass crack