Great news! How long before this is implemented? Will we see it done on Taxi upon the release of pack 5 (assuming that is indeed what will be on that pack), or will it be a little longer?We have System 11 pretty much working. Doing older chips like System 6 shouldn't be too hard. Once we get that done Gorgar and Black Knight will behave like the real tables.
We have System 11 pretty much working. Doing older chips like System 6 shouldn't be too hard. Once we get that done Gorgar and Black Knight will behave like the real tables.
As for scripting, we use the same scripting as PHOF, however it's a different pinball framework, so it's quite possible some things work differently or get "broken".
That's good to hear! So many great System 11 tables out there...and most of them without pesky licensing issues!We have System 11 pretty much working.
we have system 11 pretty much working. Doing older chips like system 6 shouldn't be too hard. Once we get that done gorgar and black knight will behave like the real tables.
As for scripting, we use the same scripting as phof, however it's a different pinball framework, so it's quite possible some things work differently or get "broken".
Wait, does that mean Taxi will be emulated off the bat? Holy crap! All you need to do now is start releasing more Ritchie tables and FS will be back in my good booksWe have System 11 pretty much working. Doing older chips like System 6 shouldn't be too hard. Once we get that done Gorgar and Black Knight will behave like the real tables.
As for scripting, we use the same scripting as PHOF, however it's a different pinball framework, so it's quite possible some things work differently or get "broken".
Sums up my feelings perfectly. More System 11 games!This is an interesting set of games, as the System 11 boardset proved very flexible (throughout its various revisions), and they feature gameplay and audio close to that of modern WPC games, while retaining a little of the more basic feel found in older games. For me, the perfect type.