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Zen Studios
Table Talk: Zen Originals and Licensed Tables
Alien Tables coming
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<blockquote data-quote="shutyertrap" data-source="post: 260073" data-attributes="member: 134"><p>Tann, allow me to retort:</p><p></p><p>I've gone on record as saying I think the Aliens table is one of the best Zen has ever done. Your only gripe was about the auto complete mission aspect, but if I'm not mistaken it is only like that the first time through. After the wizard mode, you actually have to complete the missions. I'd also like to point out this used to be an aspect on many pinball machines, look at ST:TNG as a prime example. </p><p></p><p>I agree AvP is the weakest of the batch here, as to me it is standard Zen fare with truly horrendous voice acting. The saving grace? I dig the thermal cam mode, and having the table flip upside down is kinda fun in a weird "why can't my brain compensate for this" sort of way. And yes, valid point with the lane lights getting turned off.</p><p></p><p>As far as Alien: Isolation goes, I think Zen really captured a mood here. It's not meant to be a flip about and hope something happens table, as instead it is really trying to ratchet up the tension as you play. Each shot you take is significant, meant to be deliberate. I'm not saying it's everyone's cup of tea, as pinball is not it's primary goal, but Zen has been trying this for years and this is the first time I was engaged by this style of table. They further explored this with their Skyrim table, showing a true grasp of telling a story.</p><p></p><p>To sum it up, Aliens is the best 'pinball' table they've done to date, Isolation is the first time they nailed telling a story with pinball, and AvP is run of the mill Zen as they've done for years. That being said, I'd rather play run of the mill than another goddamn Gottlieb Premiere.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 260073, member: 134"] Tann, allow me to retort: I've gone on record as saying I think the Aliens table is one of the best Zen has ever done. Your only gripe was about the auto complete mission aspect, but if I'm not mistaken it is only like that the first time through. After the wizard mode, you actually have to complete the missions. I'd also like to point out this used to be an aspect on many pinball machines, look at ST:TNG as a prime example. I agree AvP is the weakest of the batch here, as to me it is standard Zen fare with truly horrendous voice acting. The saving grace? I dig the thermal cam mode, and having the table flip upside down is kinda fun in a weird "why can't my brain compensate for this" sort of way. And yes, valid point with the lane lights getting turned off. As far as Alien: Isolation goes, I think Zen really captured a mood here. It's not meant to be a flip about and hope something happens table, as instead it is really trying to ratchet up the tension as you play. Each shot you take is significant, meant to be deliberate. I'm not saying it's everyone's cup of tea, as pinball is not it's primary goal, but Zen has been trying this for years and this is the first time I was engaged by this style of table. They further explored this with their Skyrim table, showing a true grasp of telling a story. To sum it up, Aliens is the best 'pinball' table they've done to date, Isolation is the first time they nailed telling a story with pinball, and AvP is run of the mill Zen as they've done for years. That being said, I'd rather play run of the mill than another goddamn Gottlieb Premiere. [/QUOTE]
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Zen Studios
Table Talk: Zen Originals and Licensed Tables
Alien Tables coming
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