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Zen Studios
Table Talk: Zen Originals and Licensed Tables
Alien Tables coming
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<blockquote data-quote="Tann" data-source="post: 260108" data-attributes="member: 2327"><p>And you're totally right, as Aliens table feels and plays almost like a pinball table, i.e. it could be easily a "real" table (flow, layout, rules, design).</p><p></p><p></p><p></p><p>Oh, didn't know about that. The first time, I succeeded 4 missions about 6, cleared the wizard mode, then I succeeded 2 missions and I lost my last ball during a mission (I play with the "select mission" option). And then I thought: "Hey, why I take risks to complete a mission (especially the risky ones with alien raids) for "only" 20 millions points? Why not wait the timer ends and go straight to the wizard mode?". But I didn't try and come here to rant about Zen. ^^</p><p></p><p>Well, if you have actually to complete the missions on the 2nd and following runs to wizard mode, so I was a little bit wrong about the table.</p><p></p><p>I will check tonight!</p><p></p><p>Note: <a href="https://blog.zenstudios.com/?page_id=637" target="_blank">ShoryukenToTheChin</a> mentions it only for Alien:Isolation, not for Aliens and AVP:</p><p></p><p>[code]Wizard Mode – “Final Encounter” *4 Ball Multiball*</p><p></p><p>This Wizard Mode will be available to start, once you have at least started up all 6 of the Main Missions. </p><p></p><p>*Note – Once you have activated the Wizard Mode once without completing all of the Main Missions. The </p><p>next time will require you to complete them all to gain access to the Wizard Mode (in the same game). *[/code]</p><p></p><p></p><p></p><p>At the main difference that completing a mission on ST:TNG grants you an artefact (didn't remember exactly the name), which changes drastically how much points you win per ramp in Final Frontier (the more you succeed missions, the more you have artefacts, the more you score during Final Frontier).</p><p></p><p>But succeed a mission on Aliens doesn't give more points during wizard mode. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>On the other side, it's possible to raise the point value for a mission success by shooting RIPLEY letters in the upper playfield, then after that, raise the wizard mode jackpot value by shooting the 2 ramps in a row in this same upper playfield ... but guess what... it's a chore to do.</p><p></p><p>Hey Zen guys, grant all of this by actually succeed a mission would have been wayyyy more fun, mainly because of the better flow.</p><p></p><p></p><p></p><p></p><p>Yeah, as the quote can be very repetitive too: </p><p>"Oh, he's losing...</p><p>- Mayybeeeee it's a good thing?</p><p>- Oh, you can't be serious!"</p><p></p><p>And my favorite: "Once again, he is NOT my friend!" -_-</p><p></p><p>But on the other side, the guy voice sounds like Nolan North, so I hear Nathan Drake speaking. ^^</p><p></p><p></p><p></p><p>I'm not against the fact that each shot has to be deliberate (like on most of Zen tables), but I hate these tables when the most important deliberate shot (in Alien:Isolation, the Mission Hangar) are a PITA to achieve:</p><p></p><p>- 1. It can't be done on the fly (god knows I hate that on Video Pinball), i.e. you have to trap the ball each time you want to shoot that specific target.</p><p>- 2. The target is in a weird and hard-to-shoot place of the table (buried on the far left in AI... why??? It is the most important target of the table, goddamit!)</p><p>- 3. This mandatory shot (so after a trap shot) is actually punitive (outlane or SDTM if missed)</p><p></p><p>And there's a LOT of tables that have these flaws in Zen.</p><p></p><p>Hey, in pinball tables, the target which triggers a mission/mode is always in the middle of the table and easy to shoot, because if you fail this mission/mode, you can directly and easily retry.</p><p></p><p>On most of Zen tables, it's just a chore to simply start or restart a mission... it's not fun. NOT FUN.</p><p></p><p></p><p></p><p>Agreed with that.</p><p></p><p></p><p></p><p>Yes and no. At first, I find very cool the upgrade weapon/ammo system... but in fact, it tends to be totally useless. As the timer is quite permissive (I'm not against that, oh no!), it's better to trap the ball, wait opponents turn, and kill them stealthy (and moreover, it gives more points than a shotgun blast in the face).</p><p></p><p>I didn't dig the table rules yet (nor the modes), so once again, maybe I'm wrong (maybe in some modes, targets don't turn so it is not possible to kill them stealthly, so better have a powerful weapon).</p><p></p><p></p><p></p><p>Sadly, yes. Too bad, as amongst the three, Predator surely is the most kick-ass dude. ^^</p><p></p><p></p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Tann, post: 260108, member: 2327"] And you're totally right, as Aliens table feels and plays almost like a pinball table, i.e. it could be easily a "real" table (flow, layout, rules, design). Oh, didn't know about that. The first time, I succeeded 4 missions about 6, cleared the wizard mode, then I succeeded 2 missions and I lost my last ball during a mission (I play with the "select mission" option). And then I thought: "Hey, why I take risks to complete a mission (especially the risky ones with alien raids) for "only" 20 millions points? Why not wait the timer ends and go straight to the wizard mode?". But I didn't try and come here to rant about Zen. ^^ Well, if you have actually to complete the missions on the 2nd and following runs to wizard mode, so I was a little bit wrong about the table. I will check tonight! Note: [url=https://blog.zenstudios.com/?page_id=637]ShoryukenToTheChin[/url] mentions it only for Alien:Isolation, not for Aliens and AVP: [code]Wizard Mode – “Final Encounter” *4 Ball Multiball* This Wizard Mode will be available to start, once you have at least started up all 6 of the Main Missions. *Note – Once you have activated the Wizard Mode once without completing all of the Main Missions. The next time will require you to complete them all to gain access to the Wizard Mode (in the same game). *[/code] At the main difference that completing a mission on ST:TNG grants you an artefact (didn't remember exactly the name), which changes drastically how much points you win per ramp in Final Frontier (the more you succeed missions, the more you have artefacts, the more you score during Final Frontier). But succeed a mission on Aliens doesn't give more points during wizard mode. :( On the other side, it's possible to raise the point value for a mission success by shooting RIPLEY letters in the upper playfield, then after that, raise the wizard mode jackpot value by shooting the 2 ramps in a row in this same upper playfield ... but guess what... it's a chore to do. Hey Zen guys, grant all of this by actually succeed a mission would have been wayyyy more fun, mainly because of the better flow. Yeah, as the quote can be very repetitive too: "Oh, he's losing... - Mayybeeeee it's a good thing? - Oh, you can't be serious!" And my favorite: "Once again, he is NOT my friend!" -_- But on the other side, the guy voice sounds like Nolan North, so I hear Nathan Drake speaking. ^^ I'm not against the fact that each shot has to be deliberate (like on most of Zen tables), but I hate these tables when the most important deliberate shot (in Alien:Isolation, the Mission Hangar) are a PITA to achieve: - 1. It can't be done on the fly (god knows I hate that on Video Pinball), i.e. you have to trap the ball each time you want to shoot that specific target. - 2. The target is in a weird and hard-to-shoot place of the table (buried on the far left in AI... why??? It is the most important target of the table, goddamit!) - 3. This mandatory shot (so after a trap shot) is actually punitive (outlane or SDTM if missed) And there's a LOT of tables that have these flaws in Zen. Hey, in pinball tables, the target which triggers a mission/mode is always in the middle of the table and easy to shoot, because if you fail this mission/mode, you can directly and easily retry. On most of Zen tables, it's just a chore to simply start or restart a mission... it's not fun. NOT FUN. Agreed with that. Yes and no. At first, I find very cool the upgrade weapon/ammo system... but in fact, it tends to be totally useless. As the timer is quite permissive (I'm not against that, oh no!), it's better to trap the ball, wait opponents turn, and kill them stealthy (and moreover, it gives more points than a shotgun blast in the face). I didn't dig the table rules yet (nor the modes), so once again, maybe I'm wrong (maybe in some modes, targets don't turn so it is not possible to kill them stealthly, so better have a powerful weapon). Sadly, yes. Too bad, as amongst the three, Predator surely is the most kick-ass dude. ^^ :D [/QUOTE]
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Table Talk: Zen Originals and Licensed Tables
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