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Farsight Studios
The Pinball Arcade / Farsight Studios
ALL of those Lawlor tables
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<blockquote data-quote="Bowflex" data-source="post: 182519" data-attributes="member: 24"><p>I don't have any true insight or personal experience with him but I would venture a guess that he may intentionally retain many design elements consistently to create a really identifiable pinball game as though it were a piece of art. You look at a painting by many of the masters and you can recognize the artist based purely on the tone or the brushstrokes. Same thing with music. Certain musicians just have a certain tone or songwriting style and you would recognize them instantly. Lawlor has the pop bumpers (Usually two sets or one set of three, upgradeable by achieving a task or more slowly by hitting a switch to upgrade one by one in two stages), orbits (generally a set of two inside of each other), side flipper aimed at the orbits with the positioning varying greatly, and cellars. They also tend to be lacking of inlanes or have the inlanes not be a major aspect of the table. Plus as mentioned the multiple inlanes and the ball launching through the middle of the side. These are all common aspects of his tables but instantly recognizable when more than a few appear together. If he doesn't design it and those are present, the table will be compared to his style.</p><p></p><p>Ritchie does have a few of his own staples, especially as technology has advanced. You will usually see a cannon and a flipper in the upper portion of the table aimed at a looping ramp (Star Treks, High Speeds) and his own voice being used in call outs. Also a big emphasis on dimension and multiple scoring modes. His brother Mark is pretty recognizable as well with criss-crossing ramps. You can definitely play any of these designers and have a solid guess of who designed it.</p></blockquote><p></p>
[QUOTE="Bowflex, post: 182519, member: 24"] I don't have any true insight or personal experience with him but I would venture a guess that he may intentionally retain many design elements consistently to create a really identifiable pinball game as though it were a piece of art. You look at a painting by many of the masters and you can recognize the artist based purely on the tone or the brushstrokes. Same thing with music. Certain musicians just have a certain tone or songwriting style and you would recognize them instantly. Lawlor has the pop bumpers (Usually two sets or one set of three, upgradeable by achieving a task or more slowly by hitting a switch to upgrade one by one in two stages), orbits (generally a set of two inside of each other), side flipper aimed at the orbits with the positioning varying greatly, and cellars. They also tend to be lacking of inlanes or have the inlanes not be a major aspect of the table. Plus as mentioned the multiple inlanes and the ball launching through the middle of the side. These are all common aspects of his tables but instantly recognizable when more than a few appear together. If he doesn't design it and those are present, the table will be compared to his style. Ritchie does have a few of his own staples, especially as technology has advanced. You will usually see a cannon and a flipper in the upper portion of the table aimed at a looping ramp (Star Treks, High Speeds) and his own voice being used in call outs. Also a big emphasis on dimension and multiple scoring modes. His brother Mark is pretty recognizable as well with criss-crossing ramps. You can definitely play any of these designers and have a solid guess of who designed it. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
ALL of those Lawlor tables
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