Android Beta 1.28 #3

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switch3flip

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Jan 30, 2013
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In previous versions i could rotate the display in a running game when i pause the game. Here it is not possible anymore, i just hat to end the running game to rotate the display. Is this because the ingame rotation had the bug that the table music stopped after rotating?

From my experience, the TPA tables on Android are generally sensitive to rotating when playing a table, even when you pause. It is best to rotate before selecting table.
Some tables, especially season 1, are more stable, and some are more sensitive and app will crash. Sometimes if you rotate during play it seems to be no problem, but if you pause the app will crash.
This rotating issues are different on different android devices and different os versions. When samsung updated to the latest version of jelly bean, the pinball arcade became more sensitive to rotating and crashes easier. (But with better framerate processing and less touch screen micro lag (=faster flipper response) it is well worth it for playing TPA). Just be careful not to rotate device when your beating your high score, or best thing is just to lock rotating.
However, I'm not having any problems with app crashing when pausing HRC then rotating. But to be safe would definitely make sure I choose landscape or portrait before selecting table.
 
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FlippyFloppy

FarSight Employee
Nov 13, 2013
2,629
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Flippy, since Lights, Camera, Action! is being version bumped on the upcoming release, any chance the art team can sneak in an art fix for the "Shoot Again" cutout as it is currently purple in its off-state and red when it's lit. The "Shoot Again" cutout shout light up purple. This is a discrepancy on all versions.

I bumped the issue.
 

Michael DiFilippo

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Mar 26, 2012
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From my experience, the TPA tables on Android are generally sensitive to rotating when playing a table, even when you pause. It is best to rotate before selecting table.
Some tables, especially season 1, are more stable, and some are more sensitive and app will crash. Sometimes if you rotate during play it seems to be no problem, but if you pause the app will crash.
This rotating issues are different on different android devices and different os versions. When samsung updated to the latest version of jelly bean, the pinball arcade became more sensitive to rotating and crashes easier. (But with better framerate processing and less touch screen micro lag (=faster flipper response) it is well worth it for playing TPA). Just be careful not to rotate device when your beating your high score, or best thing is just to lock rotating.
However, I'm not having any problems with app crashing when pausing HRC then rotating. But to be safe would definitely make sure I choose landscape or portrait before selecting table.

Yes, with my Note 3 this year I am experiencing more app crashing when rotating, returning to the app via turning on the screen and multitasking. The app never was really strong in this department since it's really meant to be displayed in landscape mode, I feel.
 

Mad07

Member
Feb 13, 2013
363
2
When the ball drops from the roulette table onto the main play field. Remember, you can turn off the event camera for the roulette table. The upper play field camera will take over instead if you do not have the camera Locked. If the camera is locked, it will go back to the 1,2,3, or 4 cameras.
I have try it just before:
If Cam 1 is selected and the ball is in the roulette and during roulette I press two times the button to switch to Cam3 and the ball released the roulette, still Cam 1 is valid . Only if the ball drain and comes back in the game, the view switched to Cam 3; not earlier
 

Baron Rubik

New member
Mar 21, 2013
1,852
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In the table menu, highlight High Roller Cassino, and the table shown in the background is Who Dunnit.

asanuseq.jpg
 

FlippyFloppy

FarSight Employee
Nov 13, 2013
2,629
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I have try it just before:
If Cam 1 is selected and the ball is in the roulette and during roulette I press two times the button to switch to Cam3 and the ball released the roulette, still Cam 1 is valid . Only if the ball drain and comes back in the game, the view switched to Cam 3; not earlier

I'm not able to reproduce this:
I start in camera angle 4
I plunge the ball into the roulette table
While the ball is in the roulette table, I select the camera change 2 times (the number value does not change)
When the ball drops from the roulette bowl, the camera angle is 2 which would be correct if changed 2 times.

And I added it to the list Baron Rubik.
 

Mad07

Member
Feb 13, 2013
363
2
I'm not able to reproduce this:
I start in camera angle 4
I plunge the ball into the roulette table
While the ball is in the roulette table, I select the camera change 2 times (the number value does not change)
When the ball drops from the roulette bowl, the camera angle is 2 which would be correct if changed 2 times.

And I added it to the list Baron Rubik.

I have try it again and see a timing issue here :
shoot the ball into the roulette with speed.
The No. of Cam changed from the Cam for the Plunger to the Cam No. of the gamefield.
Try to incr. the Cam No. (from gamefield) in the beginning, when the ball runs in the roulette around and try it more at the end if the speed of the ball is more low and the ball will fall into one field of the roulette.
If you change the Cam more at the End, you're right, that the Cam for the playfield changed ( No. and Angel) if the ball released the roulette. If you make the same change at the beginning ( ball is in roulette and runs around, CamNo of gamefield is visible ) the cam No and change is the first time visible, after the ball drains and a new ball goes into the game.
 

FlippyFloppy

FarSight Employee
Nov 13, 2013
2,629
0
I have try it again and see a timing issue here :
shoot the ball into the roulette with speed.
The No. of Cam changed from the Cam for the Plunger to the Cam No. of the gamefield.
Try to incr. the Cam No. (from gamefield) in the beginning, when the ball runs in the roulette around and try it more at the end if the speed of the ball is more low and the ball will fall into one field of the roulette.
If you change the Cam more at the End, you're right, that the Cam for the playfield changed ( No. and Angel) if the ball released the roulette. If you make the same change at the beginning ( ball is in roulette and runs around, CamNo of gamefield is visible ) the cam No and change is the first time visible, after the ball drains and a new ball goes into the game.

From what ive noticed;
The camera angle does not change unless you change the camera angle to camera angle 1. I am not noticing any other odd behavior with the camera functions. I'll have to look more into this tomorrow.
 
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