Scumble373
FarSight Employee
- Jul 1, 2014
- 252
- 0
From what I understand of the build, the flipper sounds are one of the few SFX that are included in the common sound pool packaged within the APK root. All the other SFX like pop bumpers, mechanical diverters, etc are all compressed and called by the sound mixer. So that would suggest the sound mixer isn't calling the sound pool SFX correctly and adding them into the sound stream.
I played a 65BN game of AFM [1] and the flipper sounds dropped shortly after I began recording on the Tablet. For the record, I didn't back out to the home screen. I just paused the menu, swiped down the settings blind in Android to activate the recording feature, selected the Share feature, then resumed from the pause menu.
[1] http://youtu.be/DMsgzu-QTbU
Everything is getting called correctly, after debugging and pulling all the calls and the variables associated with them I can tell no difference between before going to the home screen, and after. I've narrowed down the problem a little bit from when I started, but it seems that something may be conflicting with the home screen resume fix I implemented recently. I guess not having sound in the flippers is better than the game breaking when resuming from the home screen, but I will continue to look into the issue and keep you all posted.