Carl Spiby
New member
- Feb 28, 2012
- 1,756
- 0
Ball still makes that annoying rattling sound when a magnet is holding it on Ripleys.
Just had this on TOM as well do it looks like it's a game-wide bug.So a few more things, on ToTAN i started multiball and after the first ball drained it went back to normal play even though i still had two left, when the second ball drained it locked the flippers and started the end of ball bonus scoring.
Plunger still covers ball on CV, flickery line above DMD.
Taxi playing great on my TF101 by where is there a score display on bottom left?
Harley Davidson, some random flipper button on the right of the screen but again runs well enough on my TF101 no animated DMD on the backglass?
Ok here is the build: http://androidfiles.pinballarcade.com/beta/AndroidPinballActivity2.apk
Art bug fixes from Jason:
Cirqus Voltaire:
Slingshot animations were added
High wire ramp decals were added to all LODS
Back box textures were flipped and are now correct
Creature from the Black Lagoon:
Slingshot animations were added
Gorgar:
Bad hole in the collision was fixed
Monster Bash:
Back box textures were flipped and are now correct
Slingshot animations were added
Ripley’s Believe it or not:
Plunger casing hole was cutout so player can now see ball in plunger cam
Fixed the double “for” on the rule sheets on the apron
Tales:
Back box textures were flipped and are now correct
Theatre of Magic:
Back box textures were flipped and are now correct
Slingshot animations were added
Bride of Pinbot:
Back box textures were flipped and are now correct
Slingshot animations added
Other notes:
-Older devices may see improved performance on Ripleys and theatre, some of the assets used in the previous version were too large.
-Hall of fame score screen has been added to the final score screen.
-two new tables obviously.
-Magna save buttons have been moved to make it easier.
-Magna save will actually work now, it was missing a code hookin.
-I am also sneaking in higher quality models to every table updated so that soon I can enable the option to turn your model complexity up.
Tables that were not updated are being worked on and hopefully in the near future we will have that update to you guys.
We have a good week so we may do another round if need be.
Can't access the link above. Removed the two from the APK name and was able to download -1.apk
Is that the correct asset to test?
I can confirm that the ball count is off during multiball. On Medieval Madness, multiball ends with two balls still in play. Draining one more ball causes the round to end and flippers to be disabled with one ball still in play.
Also, in Taxi, the camera moves too far forward when the ball is at the top of the table. This makes it nearly impossible to tell where the ball will come down after launch (to spell C-A-R). Camera view 1 I think.
I was seeing this same behavior in Ripley's as well with the multiball. When I had two balls left it acted like multiball was finished. When the next ball dropped the flippers stopped responding.
Like Nik said Taxi can be choppy (SGSII), switching hud on and off fixes this. The Taxi portrait cameras are very close to the playfield. As with all the other previous WPHOF tables I'm amazed that Taxi on my phone looks so much better than the WPHOF version, great job!
100% true for me, too.Taxi looks awful on mine. Hud on or off has no effect on choppiness. Even the table start screen where the camera pans around the table is choppy.