Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Digital Pinball Games
Digital Pinball Cabinets
Arcooda Cab Views 2 to 4 play in Slow Motion. View 1 fine - Build 1.70.18 (5th June)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gust334" data-source="post: 276041" data-attributes="member: 7347"><p><strong>Hooray for FarSight!</strong></p><p></p><p>tl;dr: slow cameras fixed for me in beta Cabinet v1.70.28d!</p><p></p><p></p><p></p><p>On my system, TPA Cabinet beta v1.70.28d has substantially improved functionality over TPA Cabinet beta v1.70.28c and TPA Cabinet release v1.70.27.</p><p></p><p>Improvements:</p><p></p><ul> <li data-xf-list-type="ul">All four camera views run at full 60fps in DX11 Windowed mode.</li> <li data-xf-list-type="ul">All four camera views run at full 60fps in DX11 Fullscreen mode.</li> <li data-xf-list-type="ul">Cycling between all four camera views is absolutely fluid even during multi-ball (not recommended!)</li> <li data-xf-list-type="ul">All menus run at full 60fps irrespective of which camera was in use when exiting table.</li> <li data-xf-list-type="ul">Zero page faults of any flavor associated with TPA once the game reaches steady-state play.</li> <li data-xf-list-type="ul">On my system, GPU utilization hovers around 22% and CPU utilization about 12%, and is consistent across all four camera views. Unclear if fans are off or idling at lowest setting.</li> <li data-xf-list-type="ul">I have run through about eight tables so far and plan to hit the full set of 76, but so far I see no difference between tables. (All 76 tables demonstrated the original slow camera issue.)</li> <li data-xf-list-type="ul">The in-game fine-adjustment GUI works at 60fps, which makes it tolerable for pixel-level tweaking.</li> </ul><p>Other observations:</p><p></p><ul> <li data-xf-list-type="ul">I never experienced the Cabinet key issue, so I don't know how the beta affects that.</li> <li data-xf-list-type="ul">I have been able to reproduce a reported black-screen-on-program-launch issue. For me and my configuration, it only occurs when running in DX11 Fullscreen mode; the playfield/menu region appears empty black, and the backglass and DMD displays appear normally. The instant I Alt-Tab to *any* window, the playfield/menu region appears with the program logos and "Press to Start" works as expected. If I run in DX11 Windowed mode, all three (playfield/menu, backglass, DMD) all appear normally, on top, at program launch. Note to those worried about Windowed mode... on my Win10 Home system, the TPA "windows" appear to be borderless, using dimensions set by the configuration utility.</li> </ul></blockquote><p></p>
[QUOTE="gust334, post: 276041, member: 7347"] [b]Hooray for FarSight![/b] tl;dr: slow cameras fixed for me in beta Cabinet v1.70.28d! On my system, TPA Cabinet beta v1.70.28d has substantially improved functionality over TPA Cabinet beta v1.70.28c and TPA Cabinet release v1.70.27. Improvements: [LIST] [*]All four camera views run at full 60fps in DX11 Windowed mode. [*]All four camera views run at full 60fps in DX11 Fullscreen mode. [*]Cycling between all four camera views is absolutely fluid even during multi-ball (not recommended!) [*]All menus run at full 60fps irrespective of which camera was in use when exiting table. [*]Zero page faults of any flavor associated with TPA once the game reaches steady-state play. [*]On my system, GPU utilization hovers around 22% and CPU utilization about 12%, and is consistent across all four camera views. Unclear if fans are off or idling at lowest setting. [*]I have run through about eight tables so far and plan to hit the full set of 76, but so far I see no difference between tables. (All 76 tables demonstrated the original slow camera issue.) [*]The in-game fine-adjustment GUI works at 60fps, which makes it tolerable for pixel-level tweaking. [/LIST] Other observations: [LIST] [*]I never experienced the Cabinet key issue, so I don't know how the beta affects that. [*]I have been able to reproduce a reported black-screen-on-program-launch issue. For me and my configuration, it only occurs when running in DX11 Fullscreen mode; the playfield/menu region appears empty black, and the backglass and DMD displays appear normally. The instant I Alt-Tab to *any* window, the playfield/menu region appears with the program logos and "Press to Start" works as expected. If I run in DX11 Windowed mode, all three (playfield/menu, backglass, DMD) all appear normally, on top, at program launch. Note to those worried about Windowed mode... on my Win10 Home system, the TPA "windows" appear to be borderless, using dimensions set by the configuration utility. [/LIST] [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Digital Pinball Games
Digital Pinball Cabinets
Arcooda Cab Views 2 to 4 play in Slow Motion. View 1 fine - Build 1.70.18 (5th June)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top