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<blockquote data-quote="StarDust4Ever" data-source="post: 234876" data-attributes="member: 3033"><p>16-bit era was the sweet spot for me with console pinball simulators; of course nothing compares to playing modern game engines like Zen and Pinball Arcade.</p><p></p><p>Interesting to note if you play old school NES, Pinbot and High Speed are based off of real tables, and look and play very nice, although they added hazards like ball gobblers and other elements which unlock minigames when collected and kind of break the pacing of the table. In Pinbot if you advance the table enough times, the table changes colors and your ball turns into a triangle with werid but awesome physics. The ball gobblers in High Speed are especially annoying as you have to nudge right as they release your ball to avoid a SDTM drain, and oftentimes you're trying to shoot a ramp or some other skill shot, and the hazards really interrupt the play.</p></blockquote><p></p>
[QUOTE="StarDust4Ever, post: 234876, member: 3033"] 16-bit era was the sweet spot for me with console pinball simulators; of course nothing compares to playing modern game engines like Zen and Pinball Arcade. Interesting to note if you play old school NES, Pinbot and High Speed are based off of real tables, and look and play very nice, although they added hazards like ball gobblers and other elements which unlock minigames when collected and kind of break the pacing of the table. In Pinbot if you advance the table enough times, the table changes colors and your ball turns into a triangle with werid but awesome physics. The ball gobblers in High Speed are especially annoying as you have to nudge right as they release your ball to avoid a SDTM drain, and oftentimes you're trying to shoot a ramp or some other skill shot, and the hazards really interrupt the play. [/QUOTE]
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