- May 8, 2012
- 4,334
- 3
- Thread starter
- #301
Had this idea...
Menu items in thumbs reach. Thoughts? Good for tablet play.
Menu items in thumbs reach. Thoughts? Good for tablet play.
https://play.google.com/apps/testing/se.nena.pinball.atomic is the only link I've got.It's a good idea.
I'd vote for it.
Still can't activate or open that testing link. Is there a link to 'become a tester'?
I'd love to get the sound issues fixed for Samsung Note 4.
Thanks anyway!https://play.google.com/apps/testing/se.nena.pinball.atomic is the only link I've got.
* Graphics
- Ball reflects lights properly.
* Compatibility
- Fixed issue that caused crash on Samsung Galaxy S7 et al
* Revenge of the Rob-o-bot
- Reduced tilt angle of table to slow gameplay a little bit.
* Lucha Libre
- Skip multiball animation with trigger
* UI Layout
- Fix for Shield Tablet type devices.
* Tilt/Nudge is provided through
- Shaking the device
- Left analog stick on Shield type devices
- Swiping
* Plunge Control
- Available on right analog stick on Shield type devices.
New update. I'm still having freezing and audio issues. Not sure yet if the nudge function is either too sensitive or simply not useful enough for me. I kept getting Tilt warnings while launching the ball!
So, what do you all think?
By the way... why would anyone want to skip the Masks multiball? It looks amazing and it's fun too. I was a little annoyed this week when I trigged the animation skip by mistake.
I'm still seeing layered BGM during Multiball on Masks.Just a quick update, the dev has figured out and solved the sound issues occurring on older devices.
I got a quick preview via a beta build and its completely fixed, whearas the spinners were causing some issues previously.
Awesome work by the devs, and much appreciated. Should make it's way into an update soon.
Builds are deployed through Google Play beta. We are both fully paid customers.are you both using the ame code aare they pushing out multiple betas? bring back cvs ya'll gitpussies
Follow up: they have reproduced the layered audio bug and are on it.I'm still seeing layered BGM during Multiball on Masks.
The looped SFX are fixed on both tables for me.
Good Stuff!Follow up: they have reproduced the layered audio bug and are on it.