Ryan Routon
FarSight Employee
- Feb 24, 2012
- 1,394
- 0
- Thread starter
- #81
hmm not sure if I can fix that I believe it has to do with the new emulation chipset, something about timing between start and plunge.
I wasn't sure how consequential it would be, but it is reproducible.
As always you're doing an excellent job with everything Ryan
I just played a shmup game then with the framework, and it is really slick!
The integration is so seamless. Even if we could get a start with basic user account follows in TPA, then branch out into table achievements later.
Would love to see it implemented for TPA.
ok here ya go
http://androidfiles.pinballarcade.com/beta/AndroidPinballActivity29b.apk
Not sure if it was slowing you guys down but tt was polling the IsOnline function every frame which was causing more garbage collection than i felt comfortable with.
ok here ya go
http://androidfiles.pinballarcade.com/beta/AndroidPinballActivity29b.apk
Not sure if it was slowing you guys down but tt was polling the IsOnline function every frame which was causing more garbage collection than i felt comfortable with.
sorry just saw that, yes I plan on supporting the new google play leaderboard etc feature, most likely after the ouya launch and what not.
ok here ya go
http://androidfiles.pinballarcade.com/beta/AndroidPinballActivity29b.apk
Not sure if it was slowing you guys down but tt was polling the IsOnline function every frame which was causing more garbage collection than i felt comfortable with.
Ryan, if you don't mind, could you add the alpha planes back into Pin●Bot so that we can test performance? I believe the bug you fixed on the latest beta was the real culprit in the table having framerate issues. I'd hate to see the alpha planes left off the final release if it's not necessary.