FlippyFloppy
FarSight Employee
- Nov 13, 2013
- 2,629
- 0
Beta 1.30 (8)
This is an old Build.
----- For Testers -----
• This build is to help determine if there are any performance issues with Android Devices.
************ This build is around 90mb in size as it is a rather demanding table.*************
----- Bug List -----
• Got to mist multiball, 2nd ball missing. (Known Issue)
• Auto plunge occurs after locking a ball for castle lock. (Known Issue)
• The entire cabinet texture is very low res. (Added to the database)
• The green flasher texture on the back wall looks low res and is stretched vertically. (Known Issue.)
• All of the apron textures are washed out and very low res. (Added to the database)
• The on and off states of the Dracula and Bat cutouts are not lined up correctly.(Known Issue)
• The coffin has a bad alpha flashing red. (Known issue)
• The screw on the right corner of the right slingshot plastic should not be there. (Added to the Database)
• The small rectangular metal plate with the two screws is missing from the front of the glass cover of the coffin just above the entrance to the coffin (Added to the database)
• There is a screw missing from the rock plastic on the right, two screws are missing from the metal plate at the entrance of the left ramp, a screw missing from the top of the gravestone just above Dracula's coffin, a screw missing from the orange texture on the upper right-hand corner of the playfield and other screws missing from various places.
(Added to the database)
• All plastic ramps need a bit more transparecy. (Known Issue)
• The flasher that lights up the coffin should also be seen through the opening on the front of the coffin. Both the flasher texture and the flasher effect are missing from this area. (Added to the database)
• The thin purple plastic just above the three spot targets in front of the castle on the left does not flash. It should flash at the same time as the plastic above the three spot targets in the middle of the playfield. (Added to the database)
• The ball randomly gets stuck behind the coffin at the entrance of the habitrail going to the cave when it's diverted towards it. (Known issue)
• The flasher effect is missing from the tunnel entrance just below the left ramp and inside Mansion. (Mansion Flasher)
• The square transparent plastic guard above the plunger lane where the metal part of the plunger lane ends is missing.(Confirmed by Consultant.)
• Entering Challenges then Tournaments results in tournament leaderboards displaying Challenge leaderboards. (Known issue)
• Home key is breaking flipper sounds and nudging.
----- End Tester Notes -----
• Diner: Ball is not aligned in the plunger
• Diner: EB score does not have any animation or knocker sound
• FP: Firepower sometimes does not end the game correctly after draining three balls.
• HRC plunger needs to be lowered.
• T2: During Multi-Ball, it is possible for the game to think it is in single ball play, therefore allowing single-ball play with more than one ball on the playfield simultaneously.
• Whirldwind: The Grand Champion High Score is also High Score #1
• Whirldwind: It is possible to lock the ball without lighting the Lock
• Tournament: After exiting challenges, entering the tournament and clicking on standings shows your challenge screen instead of table standing.
• Victory: Initial entry has a 2 second delay.(Confirmed)
----- What's New -----
• Diner: Left flipper tip collision might not be correct. (Working on.)
• CV: Judges are all the same in Cirques Voltair (Working on)
----- What's Fixed -----
• Mist multi-ball drops into the drain at the start of the game.
• The backbox textures around the DMD and the speaker textures are too dark or missing.
• The two lamps on the gravestone just above Dracula's coffin should be blue in both on and off states.
• All three pop bumpers are not lit and do not flash at the appropriate times.
• When two balls are locked, you can hear them constantly banging against each other.
• The red letters and barcode on the left outlane playfield texture look a bit low res.
• The two rods that hold up the right plastic ramp just above the right slingshot and the L-shaped metal bracket that secures the plastic ramp to the rods are missing.
This is an old Build.
----- For Testers -----
• This build is to help determine if there are any performance issues with Android Devices.
************ This build is around 90mb in size as it is a rather demanding table.*************
----- Bug List -----
• Got to mist multiball, 2nd ball missing. (Known Issue)
• Auto plunge occurs after locking a ball for castle lock. (Known Issue)
• The entire cabinet texture is very low res. (Added to the database)
• The green flasher texture on the back wall looks low res and is stretched vertically. (Known Issue.)
• All of the apron textures are washed out and very low res. (Added to the database)
• The on and off states of the Dracula and Bat cutouts are not lined up correctly.(Known Issue)
• The coffin has a bad alpha flashing red. (Known issue)
• The screw on the right corner of the right slingshot plastic should not be there. (Added to the Database)
• The small rectangular metal plate with the two screws is missing from the front of the glass cover of the coffin just above the entrance to the coffin (Added to the database)
• There is a screw missing from the rock plastic on the right, two screws are missing from the metal plate at the entrance of the left ramp, a screw missing from the top of the gravestone just above Dracula's coffin, a screw missing from the orange texture on the upper right-hand corner of the playfield and other screws missing from various places.
(Added to the database)
• All plastic ramps need a bit more transparecy. (Known Issue)
• The flasher that lights up the coffin should also be seen through the opening on the front of the coffin. Both the flasher texture and the flasher effect are missing from this area. (Added to the database)
• The thin purple plastic just above the three spot targets in front of the castle on the left does not flash. It should flash at the same time as the plastic above the three spot targets in the middle of the playfield. (Added to the database)
• The ball randomly gets stuck behind the coffin at the entrance of the habitrail going to the cave when it's diverted towards it. (Known issue)
• The flasher effect is missing from the tunnel entrance just below the left ramp and inside Mansion. (Mansion Flasher)
• The square transparent plastic guard above the plunger lane where the metal part of the plunger lane ends is missing.(Confirmed by Consultant.)
• Entering Challenges then Tournaments results in tournament leaderboards displaying Challenge leaderboards. (Known issue)
• Home key is breaking flipper sounds and nudging.
----- End Tester Notes -----
• Diner: Ball is not aligned in the plunger
• Diner: EB score does not have any animation or knocker sound
• FP: Firepower sometimes does not end the game correctly after draining three balls.
• HRC plunger needs to be lowered.
• T2: During Multi-Ball, it is possible for the game to think it is in single ball play, therefore allowing single-ball play with more than one ball on the playfield simultaneously.
• Whirldwind: The Grand Champion High Score is also High Score #1
• Whirldwind: It is possible to lock the ball without lighting the Lock
• Tournament: After exiting challenges, entering the tournament and clicking on standings shows your challenge screen instead of table standing.
• Victory: Initial entry has a 2 second delay.(Confirmed)
----- What's New -----
• Diner: Left flipper tip collision might not be correct. (Working on.)
• CV: Judges are all the same in Cirques Voltair (Working on)
----- What's Fixed -----
• Mist multi-ball drops into the drain at the start of the game.
• The backbox textures around the DMD and the speaker textures are too dark or missing.
• The two lamps on the gravestone just above Dracula's coffin should be blue in both on and off states.
• All three pop bumpers are not lit and do not flash at the appropriate times.
• When two balls are locked, you can hear them constantly banging against each other.
• The red letters and barcode on the left outlane playfield texture look a bit low res.
• The two rods that hold up the right plastic ramp just above the right slingshot and the L-shaped metal bracket that secures the plastic ramp to the rods are missing.
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