Matt McIrvin
New member
- Jun 5, 2012
- 801
- 0
The difference between the TPA version of the playfield and the real life one posted above are just amazing. Incredible to me that Farsight could release a playfield graphic that is so different from the real thing.
I think it's a consequence of the general choice to have ambient playfield illumination be very dark, to make the playfield lights pop out. I think Farsight is currently overdoing it a bit on the consoles, but I think they're trying to address the general problem of the limited dynamic range of a screen display, in which making things generally brighter inevitably hurts the contrast associated with simulated lights.
I know there are long-term plans to make this adjustable.