Example: Using Adaptive Half refresh rate basically cuts the ball speed in half.
PC user here with Nvidia card.
I've read about speed problem on other Desktop/Laptop platforms so it seems to be a master problem.
I got a 120Hz screen set to run at that speed. I was getting tearing because my game runs faster than that and I was thinking that this might affect the strange sucking through gates and such (the framerate jumps up and the engine does a funny thing).
When I set it at half refresh rate but the screen still running at 120 I got a very slow game.
If the speed of the ball is affected by framerate control in this way you can not run a tournament, nor can you trust the highscores entirely.
Do I get a price dear Farsight, a free table maybe
Looking forward to all future updates
UPDATE: DSR setting in Nvidia panel made the game run in 60hz mode. When changed to 120Hz problem does not occur.
Also playing in 120Hz is allot closer to real and makes the game "easier" because the ball position is updated twice as often.
END EDIT
PC user here with Nvidia card.
I've read about speed problem on other Desktop/Laptop platforms so it seems to be a master problem.
I got a 120Hz screen set to run at that speed. I was getting tearing because my game runs faster than that and I was thinking that this might affect the strange sucking through gates and such (the framerate jumps up and the engine does a funny thing).
When I set it at half refresh rate but the screen still running at 120 I got a very slow game.
If the speed of the ball is affected by framerate control in this way you can not run a tournament, nor can you trust the highscores entirely.
Do I get a price dear Farsight, a free table maybe
Looking forward to all future updates
UPDATE: DSR setting in Nvidia panel made the game run in 60hz mode. When changed to 120Hz problem does not occur.
Also playing in 120Hz is allot closer to real and makes the game "easier" because the ball position is updated twice as often.
END EDIT
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