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The other one was good, but the second looks a lot slicker Robert :).


I tried a quick test last night to make the game span two screens, but didn't have much luck.


* My playfield is 1920x1080 and then rotated to portrait.

* I made my backglass 1600*1200 as well (natively it can go up to 1920x1080).

* I extend the display across monitors (ie: not clone)

* I arranged the two screens in the NVidia panel like you showed in a T-format making the playfield the primary monitor.

* I set the TPA backbuffer under the DX11 settings to 1080 x 2160, and tell it to run Windowed

* I didn't use the Camera Mod at this stage for this step.


Now when I drag the game window to span 2 screens I cannot get the DMD to just show on the backglass.  Both monitors show some parts of the TPA playfield the same, and as I resize the

window it is like the game is moving within the window.  Hard to explain, so here is a picture.

EDIT:  After resizing the window a lot more, I realised it is always forcing the whole game screen to be on the playfield monitor, so the top of the PF monitor always shows the top of the TPA game.  The more I drag the game to the backglass, the more of the game shows on the backglass.  I searched for some kind of 'Autosnap' settings in windows 7 and disabled these in the registry, but it made no difference.  I changed HKEY_CURRENT_USER \Control Panel\Desktop settings to zero for WindowArrangementActive, SnapSizing.


I tried switching Aero on and off, in case that makes a difference but it didn't.  I must be doing something stupid.

Any help appreciated!







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