- Feb 19, 2012
- 8,144
- 2
That's why I say, you need to balance realism and simulation with fun factor. I always bring up Gran Turismo or Forza Motorsport. Close enough to the real thing to please enthusiasts, casual enough to still be fun for the novice.
Yes, and the reason both GT and Forza appeal to both crowds is because both games have a nice variety of difficulty options and settings, which is why TPA could certainly benefit from that as well.