It would be nice if the Mac version of Pinball Arcade had the newer lighting effects of DirectX11 mode in the Windows version. With the advent of METAL on OSX and potentially higher performance, it begs the question of whether the METAL API for Mac could handle the lightning effects of DirectX11. OS X has been notoriously slow on updating OpenGL to newer versions, but I'm not sure of the state of the Metal API. Given it's used in one form or the other in iOS as well, I'm guessing it cannot handle it as one would expect the iOS version to have better lightning when it's possible given how many iPhones are out there or is a matter of only the newer phones having enough GPU capability?