Lots of small developers have made mistakes on the consoles. Even big time developers have made games that wound up crashing and burning. Keep in mind that the mathematical calculations required to produce convincing physics is astronomical. While it is frustrating that seemingly obvious bugs, such as the flipper gap in MM and the arcing right orbit in AFM, made it into the final releases (and still haven't been corrected), and poor design choices, such as the easying of tables (particularly SS and BOP), and certain tables turning out inferior to their PHOF counterparts, they've still pulled off this difficult feat surprisingly well.Yeah being a TPA fan is very much a mixture of pleasure and pain, thankfully more of the former. The frustrating part comes from liking it so much and wanting it to be perfect. Looking back over the year its easy to forget all the problems, I don't think any developer has ever made so many mistakes ( multiple, multiple rejections etc ) and also had so much bad luck too.