pinballchris
New member
- Oct 6, 2012
- 605
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I will refuse to buy another pack until this is fixed. Absolutely unplayable in this state. First ball locked or unlocked I get it every time.
I will refuse to buy another pack until this is fixed. Absolutely unplayable in this state. First ball locked or unlocked I get it every time.
It will be fixed in the upcoming update.
May I also take this opportunity to mention that, bugs aside, if this re-creation is anything like the actual table, it is just an awful, tacky, repetitive, etc table design that is really unworthy of being in The Pinball Arcade. Guh!
I can't explain it either. The real table is a drain monster too, yet I love it.
1. If the camera bug was fixed, if the mixmaster camera zoom was taken out, things would be better.
2. If the right flipper had more power, things would be better. In TPA, you need a perfect shot from the right flipper to go up the Mixmaster ramp. IRL, it wasn't this hard.
3. If the balls would stay in the mixmaster a bit longer, things would be better. One of the fun things during multiball is to constantlly send balls with the right flipper into the mixmaster.
It also happens with "Multiball Camera" set to "On"; this isn't like the other stuck camera bugs, where the camera is stuck permanently on the plunger or gumball machine or whatever in multiball--rather, it's just that if you soft-plunge (which you do because plunging into the pops tends to be quite SDTM drainy, plus you want the ball on the right flipper as fast as possible to shoot the Mixmaster) and then shoot the Mixmaster with your first flip, the Mixmaster zoom-in camera engages before the second ball kicks out from the Ray, which triggers multiball; so multiball starts while the camera is zoomed in on the Mixmaster, so you can't see the ball coming down from the Ray kickout, and the only thing you can do at that point is some blind flipper thrashing to hope you catch or deflect the ball before it slips down the drain offscreen--if you can save it there once then usually the other ball has exited the Mixmaster and the zoom out ends, allowing you to see both balls again.
Set "Event Camera: Off" in Table Options. This will prevent the camera from zooming into the mixmaster in the first place, thus sidestepping the problem.Still having this problem with iPad 3 - latest version. Kind of keeps me away from the table. The 2 ball multiball is hard enough - being handicapped by the mixmaster cam is just brutal.
This bug is still present in the latest PS3 version (2.12). Multiball camera is set to OFF.
Thanks for the tip!