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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
DX11 Public Beta Now Available
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<blockquote data-quote="Arcade" data-source="post: 204581" data-attributes="member: 5355"><p>Thanks a million Biff. That did the trick.</p><p>The problem I was having, and I have not seen this mentioned anywhere, is that the program defaults the Back Buffer Width and height wrong when you select portrait.</p><p>I was always getting a stupid thin strip of video across the middle of my screen.</p><p>But after reversing what they have in those two settings it works great.</p><p>Thanks again as that was all I was missing.</p><p></p><p>Another question I have is, why do the tables with plungers use Enter to launch the ball and tables with an auto launch button use the spacebar?</p><p>When I put this in my cabinet, I do not have a spacebar programmed to launch balls. I'm sure there is reason for this, but why did they not just use one input to launch?</p></blockquote><p></p>
[QUOTE="Arcade, post: 204581, member: 5355"] Thanks a million Biff. That did the trick. The problem I was having, and I have not seen this mentioned anywhere, is that the program defaults the Back Buffer Width and height wrong when you select portrait. I was always getting a stupid thin strip of video across the middle of my screen. But after reversing what they have in those two settings it works great. Thanks again as that was all I was missing. Another question I have is, why do the tables with plungers use Enter to launch the ball and tables with an auto launch button use the spacebar? When I put this in my cabinet, I do not have a spacebar programmed to launch balls. I'm sure there is reason for this, but why did they not just use one input to launch? [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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DX11 Public Beta Now Available
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